| bio | website | escalationstudios.com |
|---|---|---|
| location | Dallas, TX | |
| age | 29 | |
| visits | member for | 2 years, 10 months |
| seen | 3 hours ago | |
| stats | profile views | 4,259 |
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13h |
revised |
Path finding in games edited tags |
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13h |
revised |
need help in a snake game added 2 characters in body |
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13h |
reviewed | Approve suggested edit on need help in a snake game |
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1d |
reviewed | Approve suggested edit on Will Google Play Game Services allow asynchronous gameplay |
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2d |
answered | How would I apply gravity to a bullet so that it would drop slightly the longer that it travels? |
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2d |
revised |
How would I apply gravity to a bullet so that it would drop slightly the longer that it travels? edited body; edited title |
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May 20 |
revised |
What methods are there for representing 3D terrain? deleted 11 characters in body; edited tags; edited title |
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May 20 |
comment |
Questions about the details of implementing a component-based entity system There are too many questions in this single question. Distill down to one question at a time, answer the question what have you tried, and be sure to search the site and make sure that none of the previous questions have touched on any of your points. |
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May 20 |
reviewed | Approve suggested edit on Linking error when compiling Allegro example |
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May 19 |
comment |
Replay on game like “impossible game” The way to deal with the "changes in delta time" is to design the replay system such that you're not doing calculations like you are and instead recording snapshots of the game world and just playing that back. Just like some of the answers in gamedev.stackexchange.com/questions/6080/… suggest you do. |
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May 19 |
reviewed | Approve suggested edit on How can I make message passing between threads in a multithreaded engine less cumbersome? |
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May 19 |
reviewed | Edit suggested edit on getting “lag” in my game |
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May 19 |
revised |
getting “lag” in my game grammar mistakes, capitlization errors, made question more readable |
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May 18 |
awarded | Nice Answer |
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May 18 |
comment |
C# Stack<> Problem This question would be better suited on SO, there's nothing game-specific here. |
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May 17 |
comment |
Mouse Aiming Causing Rotation Jitter My guess is that it's an order issue. Maybe whatever is moving the ship is doing that before the camera or vice-versa. Try moving some code from Update to LateUpdate in one script or another and see if it helps things. |
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May 17 |
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Best practices when coding a TD There are also too many questions here. There should be one question per question. For 1 and 2, be sure to investigate spacial partitioning. |
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May 17 |
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Best practices when coding a TD Write a small test with your target platform and min spec and see what happens. Use a profiler, assuming one is available. Chances are drawing 200 creeps is going to be more of a performance hit than updating their position for any simple TD style logic. |
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May 17 |
revised |
Best practices when coding a TD added 2 characters in body |
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May 17 |
revised |
How should I setup my minecraft-like world rendering for the best performance? deleted 11 characters in body; edited tags; edited title |