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bio website escalationstudios.com
location Dallas, TX
age 29
visits member for 2 years, 10 months
seen 3 hours ago
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Producer/programmer/designer.

MobyGames Profile (Not entirely accurate)

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13h
revised Path finding in games
edited tags
13h
revised need help in a snake game
added 2 characters in body
13h
reviewed Approve suggested edit on need help in a snake game
1d
reviewed Approve suggested edit on Will Google Play Game Services allow asynchronous gameplay
2d
answered How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?
2d
revised How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?
edited body; edited title
May
20
revised What methods are there for representing 3D terrain?
deleted 11 characters in body; edited tags; edited title
May
20
comment Questions about the details of implementing a component-based entity system
There are too many questions in this single question. Distill down to one question at a time, answer the question what have you tried, and be sure to search the site and make sure that none of the previous questions have touched on any of your points.
May
20
reviewed Approve suggested edit on Linking error when compiling Allegro example
May
19
comment Replay on game like “impossible game”
The way to deal with the "changes in delta time" is to design the replay system such that you're not doing calculations like you are and instead recording snapshots of the game world and just playing that back. Just like some of the answers in gamedev.stackexchange.com/questions/6080/… suggest you do.
May
19
reviewed Approve suggested edit on How can I make message passing between threads in a multithreaded engine less cumbersome?
May
19
reviewed Edit suggested edit on getting “lag” in my game
May
19
revised getting “lag” in my game
grammar mistakes, capitlization errors, made question more readable
May
18
awarded  Nice Answer
May
18
comment C# Stack<> Problem
This question would be better suited on SO, there's nothing game-specific here.
May
17
comment Mouse Aiming Causing Rotation Jitter
My guess is that it's an order issue. Maybe whatever is moving the ship is doing that before the camera or vice-versa. Try moving some code from Update to LateUpdate in one script or another and see if it helps things.
May
17
comment Best practices when coding a TD
There are also too many questions here. There should be one question per question. For 1 and 2, be sure to investigate spacial partitioning.
May
17
comment Best practices when coding a TD
Write a small test with your target platform and min spec and see what happens. Use a profiler, assuming one is available. Chances are drawing 200 creeps is going to be more of a performance hit than updating their position for any simple TD style logic.
May
17
revised Best practices when coding a TD
added 2 characters in body
May
17
revised How should I setup my minecraft-like world rendering for the best performance?
deleted 11 characters in body; edited tags; edited title