27,182 reputation
1070133
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years, 10 months
seen 6 hours ago

Producer/programmer/designer.

MobyGames Profile (Not entirely accurate)

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May
9
awarded  Nice Answer
May
7
revised How would I find the SDK folder for Android Studio so I can build my Unity project?
edited title
Apr
7
awarded  Nice Answer
Apr
6
reviewed Leave Open Pack four alpha maps into one
Apr
6
reviewed Leave Open Client code handling its own generics when returned by an engine
Apr
6
reviewed Leave Open How do I keep my orbiting camera upright?
Apr
6
reviewed Leave Open Object-oriented Ability System?
Apr
6
reviewed Leave Open How to draw an ellipse with DirectX 9?
Apr
3
answered How to play a sound by C# that is linked to the object with AudioSource?
Apr
3
revised Trying to extract file icons and use as a sprite texture
edited title
Apr
3
comment Unity C# 2D Platformer Enemy Patrolling
This is really a debugging problem. Try putting debug.logs in all your logic places to make sure the game is doing what you think it's doing. Try drawing boxes in the scene view at the positions you think things are happening. Try looking in the inspector to make sure your member variables are numbers you think they should be.
Apr
3
comment Making a gameObject push the player
is your player's rigidbody marked as isKinematic? If so I don't think it'll move.
Mar
20
awarded  Curious
Feb
22
awarded  Nice Answer
Feb
17
comment Unity 3d Animation Flickering
We're going to need a lot more detail. Animation flickering in what sense? How are you animating it? Code samples, screenshots (or video), or anything would be helpful.
Jan
25
reviewed Leave Open How can I update a sprite sheet without affecting the sprites already being used?
Dec
22
comment import text strings into Unity editor 3D text objects so that Scene View displays them
Same question then. Why can't you just treat it like a normal mesh and resize it that way?
Dec
12
comment import text strings into Unity editor 3D text objects so that Scene View displays them
If you're generating the mesh for your text in a different application, why do you care about textmesh at all? Couldn't you just use a meshrenderer and render it like any other piece of geometry?
Nov
25
revised Bloom control - enlarging glare area
edited title
Sep
30
awarded  Refiner