26,783 reputation
1069128
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years, 1 month
seen 2 days ago

Producer/programmer/designer.

MobyGames Profile (Not entirely accurate)

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Jul
27
reviewed Leave Open How to write “Hello World” for N64 purely from scratch?
Jul
27
reviewed No Action Needed Is there any Lua API that works with C# for PC & XBox 360 Development?
Jul
26
reviewed No Action Needed How to write “Hello World” for N64 purely from scratch?
Jul
26
comment Animation position changes everytime I play the animation
One fix is likely to move the animation component to a child of the enemy.
Jul
26
reviewed Close HTML5 moving image, doesn't move
Jul
26
reviewed Leave Open How can I find the collision response between a moving sphere and cube?
Jul
26
reviewed Leave Open Set value in an array[3], that the sum of all three values is always 1.0
Jul
26
reviewed Leave Open Swinging a sword in Xcode with Sprite Kit
Jul
26
reviewed Leave Open How do I find the tile I'm standing on?
Jul
26
reviewed Leave Open Monogame: Why is my sprite looking the same on every resolution?
Jul
26
reviewed Leave Open Nearest neighbor search in 2D to find circles that interacts with point
Jul
26
reviewed Leave Open DX9 Deferred Rendering, GBuffer displays as clear color only
Jul
26
revised AddRelativeForce not working correctly
edited tags
Jul
26
comment AddRelativeForce not working correctly
Chances are AddRelativeForce is working correctly but either you're doing something wrong (misinterpreting the documentation, not understanding the assumptions, etc.). It's a pet peeve of mine when people blame the tools (especially when the tools are something that are used by a lot of people so they're pretty thoroughly tested) when it's much more likely that the fault lies in user code.
Jul
14
awarded  Yearling
Jul
11
reviewed Leave Open How to simulate wind in 2D
Jun
23
comment Why do most FPS games have a machine gun, shotgun, and sniper rifle?
PainKiller also has a bunch of unique weapons painkiller.wikia.com/wiki/Weapons
Jun
23
comment Why do most FPS games have a machine gun, shotgun, and sniper rifle?
As a counterpoint, there are games that have automatic shotguns, as well as games that don't have sniper rifles. Quake 3, for example, has the rail gun but it isn't a "sniper rifle" in the traditional sense of the word, although fulfills similar gameplay purposes.
Jun
21
awarded  Good Answer
Jun
10
reviewed Reject suggested edit on How do they made Pokémon games so flawlessly balanced?