26,908 reputation
1070129
bio website escalationstudios.com
location Dallas, TX
age 31
visits member for 4 years, 4 months
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Producer/programmer/designer.

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2d
revised Bloom control - enlarging glare area
edited title
2d
comment Unity Game dont run smoothly
There are a lot of different reasons that performance might not be so good. You might want to consider reframing your question (or searching for an existing one) on how to determine what is causing slowdown. At the very least it would help to know if you were CPU or GPU bound. And short of looking at your code and scene layout and shaders we can't help you directly.
Sep
30
awarded  Refiner
Sep
30
awarded  Explainer
Sep
23
reviewed Leave Open Tilemap collision problem
Jul
27
reviewed Leave Open How to write “Hello World” for N64 purely from scratch?
Jul
27
reviewed No Action Needed Is there any Lua API that works with C# for PC & XBox 360 Development?
Jul
26
reviewed No Action Needed How to write “Hello World” for N64 purely from scratch?
Jul
26
reviewed Close HTML5 moving image, doesn't move
Jul
26
reviewed Leave Open How can I find the collision response between a moving sphere and cube?
Jul
26
reviewed Leave Open Set value in an array[3], that the sum of all three values is always 1.0
Jul
26
reviewed Leave Open Swinging a sword in Xcode with Sprite Kit
Jul
26
reviewed Leave Open How do I find the tile I'm standing on?
Jul
26
reviewed Leave Open Monogame: Why is my sprite looking the same on every resolution?
Jul
26
reviewed Leave Open Nearest neighbor search in 2D to find circles that interacts with point
Jul
26
reviewed Leave Open DX9 Deferred Rendering, GBuffer displays as clear color only
Jul
26
revised AddRelativeForce not working correctly
edited tags
Jul
26
comment AddRelativeForce not working correctly
Chances are AddRelativeForce is working correctly but either you're doing something wrong (misinterpreting the documentation, not understanding the assumptions, etc.). It's a pet peeve of mine when people blame the tools (especially when the tools are something that are used by a lot of people so they're pretty thoroughly tested) when it's much more likely that the fault lies in user code.
Jul
14
awarded  Yearling
Jul
11
reviewed Leave Open How to simulate wind in 2D