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Nov
1
accepted Moving objects in a circular path, and also moving the whole group
Oct
11
comment Customizing ease functions
The question is, what should I change from that function so the acceleration is less steep?. x * x * x accelerates too fast and decelerates too fast too.
Oct
5
comment Customizing ease functions
The ratio changes linearly, always. It measures the time.
Oct
5
comment Customizing ease functions
Every frame that function is called, and then the new ratio is multiplied by the value I choose as an end-value. That particular easing function acts as an exponential growth in acceleration.
Oct
3
asked Customizing ease functions
Oct
1
comment Moving objects in a circular path, and also moving the whole group
I added a visual aid to clarify my problem. the first gif shows how the elements rotate to a common center, using the code described above, the second gif shows what happens when I just add "1" to the end of the calculation. Instead of every element moving accordingly, they break the circle.
Oct
1
revised Moving objects in a circular path, and also moving the whole group
added 344 characters in body
Oct
1
comment Moving objects in a circular path, and also moving the whole group
I'm using AS3, and I could easily just addchild the sprites to a sprite container, and move the container, problem solved. But for my particular use, I need to manipulate each element as an individual.
Oct
1
comment Moving objects in a circular path, and also moving the whole group
If I understand you correctly, that would equal to do: _incrementX ++; And it doesn't work.
Oct
1
awarded  Editor
Oct
1
revised Moving objects in a circular path, and also moving the whole group
added 438 characters in body
Oct
1
asked Moving objects in a circular path, and also moving the whole group
Aug
26
awarded  Notable Question
Sep
24
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Jul
11
awarded  Popular Question
Jun
2
awarded  Nice Question
Nov
18
awarded  Notable Question
Aug
5
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Jul
22
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Mar
7
awarded  Yearling