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 Yearling
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Jun
23
comment Keyboard.GetState() only work first time, and Memory increase (not Disposing)
@user2605871 Did you try disposing after exiting? It sounds like there's an issue with the first instance keeping hold of the inputs, so your best bet would be to figure out how to properly dispose of the resources in MonoGame.
Feb
1
awarded  Yearling
Jan
1
comment Movement on objects in 2D tile/grid based game
This won't work if the bridge is more than 1 square wide. If it was 4x2 horizontally and you went down while walking across the top, it would switch you to being under it.
Feb
1
awarded  Yearling
Aug
7
suggested rejected edit on Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
Jun
10
awarded  Caucus
Jun
6
comment Why do most video game guns reload without losing unused ammo in the magazine?
I don't think the sarcasm is necessary. We're all friends here.
May
23
comment How to store NPC movement data?
Seems pretty straightforward to me. I suppose a "simpler" option would be to just store all of the tiles on the path individually and move from one to the next. But, that doesn't seem necessary when you can just do what you said in your question.
May
23
comment How to store NPC movement data?
If it doesn't seem like the best approach, what does? There's nothing wrong with that unless you've identified problems. Do what works and don't worry about making things overly complex until you have to. :)
May
20
reviewed No Action Needed Gamemaker: Making a bullet Spawn at the enemy it was called from
May
20
awarded  Custodian
May
20
reviewed No Action Needed Using a programmable pipeline in a game engine
May
7
answered XNA Collision is quircky/wobbly, how to improve?
May
4
comment How to reduce image size without pixelation?
+1 for using the major (and answering the question). :)
May
3
answered Saving data across same game in multiple devices
Apr
15
comment XNA moving towards 3D point, RTS style
Keep in mind that since it's 3D, these would be Vector3's (i.e. with a z value).
Mar
31
awarded  Nice Answer
Mar
5
awarded  Nice Answer
Mar
1
comment How to Change default Mouse pointer on emulator in Android?
This doesn't really make sense. Android is a touch-based OS and as such doesn't have a mouse cursor or any kind of cursor for that matter. Your hand is the cursor. If your game draws something at the fingertip, that's up to you and not something I'd imagine would be built into the engine.
Feb
11
revised XNA Block engine Block update problem
Fixed formatting.