Richard Marskell - Drackir

less info
1,896 reputation
1617
bio website systemroot.ca
location Canada
age 27
visits member for 3 years, 6 months
seen 33 mins ago

I'm the leader of the IT Team at a market research firm in Toronto, ON, Canada. I've been working there for over 8 years.

I own my own business as well. We develop websites, desktop / mobile applications and provide IT consulting services.

I have a blog that I occasionally post to at SystemRoot.ca

Tweet me @LBCDrackir


Feb
1
awarded  Yearling
Aug
7
suggested suggested edit on Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
Jun
10
awarded  Caucus
Jun
6
comment Why do most video game guns reload without losing unused ammo in the magazine?
I don't think the sarcasm is necessary. We're all friends here.
May
23
comment How to store NPC movement data?
Seems pretty straightforward to me. I suppose a "simpler" option would be to just store all of the tiles on the path individually and move from one to the next. But, that doesn't seem necessary when you can just do what you said in your question.
May
23
comment How to store NPC movement data?
If it doesn't seem like the best approach, what does? There's nothing wrong with that unless you've identified problems. Do what works and don't worry about making things overly complex until you have to. :)
May
20
reviewed No Action Needed Gamemaker: Making a bullet Spawn at the enemy it was called from
May
20
awarded  Custodian
May
20
reviewed No Action Needed Using a programmable pipeline in a game engine
May
7
answered XNA Collision is quircky/wobbly, how to improve?
May
4
comment How to reduce image size without pixelation?
+1 for using the major (and answering the question). :)
May
3
answered Saving data across same game in multiple devices
Apr
15
comment XNA moving towards 3D point, RTS style
Keep in mind that since it's 3D, these would be Vector3's (i.e. with a z value).
Mar
31
awarded  Nice Answer
Mar
5
awarded  Nice Answer
Mar
1
comment How to Change default Mouse pointer on emulator in Android?
This doesn't really make sense. Android is a touch-based OS and as such doesn't have a mouse cursor or any kind of cursor for that matter. Your hand is the cursor. If your game draws something at the fingertip, that's up to you and not something I'd imagine would be built into the engine.
Feb
11
revised XNA Block engine Block update problem
Fixed formatting.
Feb
11
suggested suggested edit on XNA Block engine Block update problem
Feb
1
awarded  Yearling
Dec
14
comment I have an “amoeba” game mechanic. Any idea on how to implement it?
I think you meant "...to make a string is to connect lots of springs together."