198 reputation
18
bio website patrickklug.com
location Australia
age
visits member for 3 years, 5 months
seen Jul 2 at 9:25

Founder at Greenheart Games, creators of Game Dev Tycoon. I also worked extensively on a WPF mind mapping app called NovaMind.


Mar
11
awarded  Popular Question
Oct
23
awarded  Yearling
Aug
7
awarded  Informed
Jun
18
awarded  Caucus
Apr
26
revised How do I implement movement in a WPF Adventure game?
added 248 characters in body
Apr
26
answered How do I implement movement in a WPF Adventure game?
Feb
18
awarded  Scholar
Feb
18
accepted How do character/object interaction animations work in isometric games?
Jul
2
comment Should I refer to browser-based games as HTML5 games or Javascript games?
calling it a javascript game would be a bit unusual I think. And the logic is not totally convincing. you don't call native Windows games C++ games.
Jul
2
comment Should I refer to browser-based games as HTML5 games or Javascript games?
web games is a bit misleading because you can create ordinary apps using html/js as well. particularly on Windows 8 but also on existing phones/tablets etc.
Apr
2
comment Good practices when optimizing HTML5/Javascript Game Developement
also hustlerinc isn't just asking 'give me best practices' which is too open ended of a question. he is asking to give general guidance of the structure of game projects in html5/js. I don't agree with @Tetrad 's first comment that it's all just about your coding style, seasoned game devs who wrote a game or two in html/js could surely give a good overview and some tips.
Apr
2
comment Good practices when optimizing HTML5/Javascript Game Developement
in essence he is asking what aspects html/javascript game developers have to be aware about (such as game loops, time based game logic, saving/loading and others) and what good practices are. I think this is answerable. there could be a great answer just waiting to be written about this.
Jan
20
revised How do character/object interaction animations work in isometric games?
added 6 characters in body
Jan
20
comment How do character/object interaction animations work in isometric games?
thanks for the additional info.
Jan
20
revised How do character/object interaction animations work in isometric games?
added 276 characters in body
Jan
20
comment How do character/object interaction animations work in isometric games?
I have updated my question with a specific example. I am really interested in how the sprites would look like or what graphic artists are used to provide. GameDev Story's animations are a bit too simplistic for what I have in mind.
Jan
20
revised How do character/object interaction animations work in isometric games?
added 1060 characters in body
Jan
19
comment How do character/object interaction animations work in isometric games?
yes, thanks. I thought so too but I don't understand how the animations would be achieved then. do you know of an example I could look at? that would be best!
Jan
19
awarded  Student
Jan
19
asked How do character/object interaction animations work in isometric games?