Reputation
208
Top tag
Next privilege 250 Rep.
View close votes
Badges
1 10
Newest
 Commentator
Impact
~7k people reached

  • 0 posts edited
  • 0 helpful flags
  • 31 votes cast
Sep
10
awarded  Commentator
Sep
10
comment Unity and lots of objects. Can this way of designing levels bring problems?
ADB's comment should be the accepted answer. Solving performance issues that don't exist yet is in a lot of cases a waste of time.
Apr
11
comment Behaviour tree code example?
original article is no longer online. here's an archived copy: web.archive.org/web/20110429053741/http://altdevblogaday.org/…
Sep
24
awarded  Autobiographer
Mar
11
awarded  Popular Question
Oct
23
awarded  Yearling
Aug
7
awarded  Informed
Jun
18
awarded  Caucus
Apr
26
revised How do I implement movement in a WPF Adventure game?
added 248 characters in body
Apr
26
answered How do I implement movement in a WPF Adventure game?
Feb
18
awarded  Scholar
Feb
18
accepted How do character/object interaction animations work in isometric games?
Jul
2
comment Should I refer to browser-based games as HTML5 games or Javascript games?
calling it a javascript game would be a bit unusual I think. And the logic is not totally convincing. you don't call native Windows games C++ games.
Jul
2
comment Should I refer to browser-based games as HTML5 games or Javascript games?
web games is a bit misleading because you can create ordinary apps using html/js as well. particularly on Windows 8 but also on existing phones/tablets etc.
Apr
2
comment Good practices when optimizing HTML5/Javascript Game Developement
also hustlerinc isn't just asking 'give me best practices' which is too open ended of a question. he is asking to give general guidance of the structure of game projects in html5/js. I don't agree with @Tetrad 's first comment that it's all just about your coding style, seasoned game devs who wrote a game or two in html/js could surely give a good overview and some tips.
Apr
2
comment Good practices when optimizing HTML5/Javascript Game Developement
in essence he is asking what aspects html/javascript game developers have to be aware about (such as game loops, time based game logic, saving/loading and others) and what good practices are. I think this is answerable. there could be a great answer just waiting to be written about this.
Jan
20
revised How do character/object interaction animations work in isometric games?
added 6 characters in body
Jan
20
comment How do character/object interaction animations work in isometric games?
thanks for the additional info.
Jan
20
revised How do character/object interaction animations work in isometric games?
added 276 characters in body
Jan
20
comment How do character/object interaction animations work in isometric games?
I have updated my question with a specific example. I am really interested in how the sprites would look like or what graphic artists are used to provide. GameDev Story's animations are a bit too simplistic for what I have in mind.