| bio | website | olhovsky.com |
|---|---|---|
| location | Toronto, Canada | |
| age | ||
| visits | member for | 2 years, 4 months |
| seen | May 21 at 10:31 | |
| stats | profile views | 376 |
The Big O.
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Jun 30 |
answered | How to do smooth sprite movement on WP7 XNA |
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Jun 30 |
comment |
XNA and C# vs the 360's in order processor "you lose out to the garbage collection" -- Actually the "garbage collection" is only a small part of the reason that C# code is slower on the XBOX. On the desktop, the managed environment is the reason that C# code can often be faster than C++ code, unless you spend significant time optimizing the C++ code relative to the time required to code in C# on the desktop. On the XBOX, such benefits are lost due to the XBOX 360's security software which is designed to prevent code from being modified, and to the .NET Compact CLR. |
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Jun 24 |
comment |
Real Time Dynamic Pathfinding? +1. I'm not sure why that got downvoted. Although this is simple, and possibly not the answer that the asker was looking for, I think it's on-topic and I found it useful :) |
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Jun 11 |
comment |
Question about Monster Rancher/My Brute generators How can something that is publicly on display count as a trade secret? |
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Jun 11 |
accepted | Write to one channel of R16G16 texture on Xbox |
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Jun 9 |
revised |
Question about Monster Rancher/My Brute generators clarified what the question actually is. |
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Jun 9 |
revised |
XNA Framework and looking around relative to the world instead of camera? added 19 characters in body; added 24 characters in body; added 69 characters in body; added 182 characters in body; added 61 characters in body |
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Jun 9 |
comment |
XNA Framework and looking around relative to the world instead of camera? 3nixios: See this question about gimbal lock that is similar to my answer's method. stackoverflow.com/questions/1225377/will-this-cause-gimbal-lock |
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Jun 9 |
comment |
XNA Framework and looking around relative to the world instead of camera? You can't gimbal lock with this setup. I'm storing yaw and pitch as floats from which a new matrix is created each frame. Gimbal lock can occur in the askers setup, where he uses a single matrix, multiplied by new transformation matricies over and over. My answer avoids that problem. |
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Jun 9 |
answered | XNA Framework and looking around relative to the world instead of camera? |
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Jun 9 |
suggested | suggested edit on Question about Monster Rancher/My Brute generators |
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Jun 9 |
comment |
Question about Monster Rancher/My Brute generators I think that the question is particularly unclear to some because they aren't familiar with Monster Rancher's monster generation system. en.wikipedia.org/wiki/Monster_Rancher#Monster_Generation Coupled with the fact that the asker referenced the question title without making that explicit (I hate it when people do that by the way). |
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Jun 9 |
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Question about Monster Rancher/My Brute generators I notice that someone downvoted this. I think that people are often concerned about copying another game, and I think it's worth answering that they should not be worried. That said, the question could certainly be clearer. |
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Jun 9 |
answered | Question about Monster Rancher/My Brute generators |
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Jun 9 |
answered | Generating island terrains with Simplex Noise (C#/XNA) |
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Jun 9 |
comment |
List of all games names? Choose a name. If you can't find it on google then you're probably safe. The worst case scenario is that you will be contacted by the name owner, who will request that you change it. In that case, you change it slightly. |
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Jun 9 |
comment |
Kinematics of a die roll? Whoops, my mistake :) He could just use the physics engine's octahedron primitive... er... yeah. |
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Jun 8 |
comment |
Why is my velocity decaying? @PeterT: !!! Oh... |
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Jun 8 |
comment |
Kinematics of a die roll? If he had a physics engine, he could just use a box primitive... |
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Jun 8 |
revised |
Write to one channel of R16G16 texture on Xbox deleted 1 characters in body |