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bio website olhovsky.com
location Toronto, Canada
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visits member for 2 years, 4 months
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The Big O.


Jun
30
answered How to do smooth sprite movement on WP7 XNA
Jun
30
comment XNA and C# vs the 360's in order processor
"you lose out to the garbage collection" -- Actually the "garbage collection" is only a small part of the reason that C# code is slower on the XBOX. On the desktop, the managed environment is the reason that C# code can often be faster than C++ code, unless you spend significant time optimizing the C++ code relative to the time required to code in C# on the desktop. On the XBOX, such benefits are lost due to the XBOX 360's security software which is designed to prevent code from being modified, and to the .NET Compact CLR.
Jun
24
comment Real Time Dynamic Pathfinding?
+1. I'm not sure why that got downvoted. Although this is simple, and possibly not the answer that the asker was looking for, I think it's on-topic and I found it useful :)
Jun
11
comment Question about Monster Rancher/My Brute generators
How can something that is publicly on display count as a trade secret?
Jun
11
accepted Write to one channel of R16G16 texture on Xbox
Jun
9
revised Question about Monster Rancher/My Brute generators
clarified what the question actually is.
Jun
9
revised XNA Framework and looking around relative to the world instead of camera?
added 19 characters in body; added 24 characters in body; added 69 characters in body; added 182 characters in body; added 61 characters in body
Jun
9
comment XNA Framework and looking around relative to the world instead of camera?
3nixios: See this question about gimbal lock that is similar to my answer's method. stackoverflow.com/questions/1225377/will-this-cause-gimbal-lock
Jun
9
comment XNA Framework and looking around relative to the world instead of camera?
You can't gimbal lock with this setup. I'm storing yaw and pitch as floats from which a new matrix is created each frame. Gimbal lock can occur in the askers setup, where he uses a single matrix, multiplied by new transformation matricies over and over. My answer avoids that problem.
Jun
9
answered XNA Framework and looking around relative to the world instead of camera?
Jun
9
suggested suggested edit on Question about Monster Rancher/My Brute generators
Jun
9
comment Question about Monster Rancher/My Brute generators
I think that the question is particularly unclear to some because they aren't familiar with Monster Rancher's monster generation system. en.wikipedia.org/wiki/Monster_Rancher#Monster_Generation Coupled with the fact that the asker referenced the question title without making that explicit (I hate it when people do that by the way).
Jun
9
comment Question about Monster Rancher/My Brute generators
I notice that someone downvoted this. I think that people are often concerned about copying another game, and I think it's worth answering that they should not be worried. That said, the question could certainly be clearer.
Jun
9
answered Question about Monster Rancher/My Brute generators
Jun
9
answered Generating island terrains with Simplex Noise (C#/XNA)
Jun
9
comment List of all games names?
Choose a name. If you can't find it on google then you're probably safe. The worst case scenario is that you will be contacted by the name owner, who will request that you change it. In that case, you change it slightly.
Jun
9
comment Kinematics of a die roll?
Whoops, my mistake :) He could just use the physics engine's octahedron primitive... er... yeah.
Jun
8
comment Why is my velocity decaying?
@PeterT: !!! Oh...
Jun
8
comment Kinematics of a die roll?
If he had a physics engine, he could just use a box primitive...
Jun
8
revised Write to one channel of R16G16 texture on Xbox
deleted 1 characters in body