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bio website olhovsky.com
location Toronto, Canada
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visits member for 3 years, 10 months
seen Sep 17 '13 at 22:51

The Big O.


Jul
22
revised Recognizing a hexagonal clickbox
added 736 characters in body
Jul
22
revised Recognizing a hexagonal clickbox
added 736 characters in body
Jul
22
revised Recognizing a hexagonal clickbox
added 157 characters in body
Jul
22
answered Recognizing a hexagonal clickbox
Jul
22
comment Game Sound Effects Availability
@3nixios: I know, I wasn't speaking directly to you :)
Jul
21
comment Game Sound Effects Availability
If a question is a dupe, then flag it as a dupe, instead of wasting rep and time on downvoting every question/answer involved, in my opinion.
Jul
21
comment Game Sound Effects Availability
Perhaps, but the downvote I got was before that link was posted. (Note that the link was posted Jul 4, and I posted this Jul 3).
Jul
21
comment What are the Elements of an MMO Game?
Actually the term "MMO" refers to games where many players can interact together in the same environment. For example, even though Starcraft 2 has millions of online players, it is not called an MMO. But I like the spirit of your answer, so maybe change it to reflect what I've just pointed out?
Jul
21
comment What are the Elements of an MMO Game?
There are enough pointless MMO questions on this site to create a noobmmo.stackexchange.com.
Jul
19
comment Options available to a programmer on the Main Game Loop
I think you meant that you've seen part 4 of this question asked elsewhere.
Jul
19
awarded  Organizer
Jul
19
revised Options available to a programmer on the Main Game Loop
edited tags
Jul
19
comment Is there a way of using XNA+Xbox 360 with the current generation of 3D televisions?
@Roger Perkins: You're right about the guide display. I didn't consider that.
Jul
18
comment Is there a way of using XNA+Xbox 360 with the current generation of 3D televisions?
I think that the 360 guide would be displayed just fine.
Jul
18
comment Aquaria-like graphics look in 3DS Max?
The asker wants to know how to create 2D drawn graphics in a 3D modelling tool. That doesn't make sense, and the best answer is really that you shouldn't try to. Pick a better tool for the job.
Jul
17
answered 3ds Max - How to Cross Edges
Jul
16
answered Organizing platformer game into classes
Jul
12
comment AABB of rotated sprite?
3nixios: You dont, which is why I said that you perform the translation after using the rotation matrix. The reason being that I was concerned that performing the translation before the rotation would be wrong. However, I was mistaken and using a 3x3 matrix multiplication should work out.
Jul
12
comment AABB of rotated sprite?
I think you meant a 2x2 matrix representing rotation. Perform the rotation on the original AABB using the rotation matrix, then perform the translation.
Jul
11
comment Material vs Material Pass
For example, consider drawing a house, with some bloodspatter applied to a wall. If the bloodspatter is dynamic, you may draw the house in one pass, and then bloodspatter in a second pass. In this type of scenario, two passes is likely better than one pass, due to pixel shader ALU savings, as the bloodspatter only affects a small part of the house. Also, it might not be possible to draw many bloodspatter textures in a single pass, due to limitations of what can be done in some shader models (e.g. instruction limits, shader register limits).