| bio | website | olhovsky.com |
|---|---|---|
| location | Toronto, Canada | |
| age | ||
| visits | member for | 2 years, 3 months |
| seen | Apr 25 at 1:05 | |
| stats | profile views | 370 |
The Big O.
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Mar 13 |
awarded | Teacher |
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Mar 13 |
revised |
Does one need normals for a strictly 2d Game? added 36 characters in body |
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Mar 13 |
answered | Does one need normals for a strictly 2d Game? |
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Mar 13 |
accepted | HLSL: Pack 4 values into 32 bit float |
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Mar 6 |
awarded | Scholar |
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Mar 6 |
comment |
2D shader to draw representation of rotating sphere Just what I was looking for, thanks Sam. |
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Mar 6 |
accepted | 2D shader to draw representation of rotating sphere |
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Mar 5 |
comment |
2D shader to draw representation of rotating sphere I do find that interesting and +1 for the interesting link. However that article mentions nothing about how the mapping of the texture to the circle is done :/ |
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Mar 5 |
awarded | Editor |
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Mar 5 |
revised |
2D shader to draw representation of rotating sphere added 72 characters in body |
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Mar 5 |
asked | 2D shader to draw representation of rotating sphere |
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Jan 31 |
awarded | Supporter |
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Jan 31 |
revised |
HLSL: Pack 4 values into 32 bit float edited tags |
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Jan 31 |
comment |
HLSL: Pack 4 values into 32 bit float Also, the bitwise OR operation is not permitted on floats in SM 3.0. Correct me if I'm wrong. en.wikipedia.org/wiki/High_Level_Shader_Language |
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Jan 31 |
comment |
HLSL: Pack 4 values into 32 bit float The HLSL is almost the same, however, bitshifts cant be used on floats in SM 3.0. Can I safely replace those shifts with multiplies? E.g. << 8 becomes *= 2^18? |
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Jan 29 |
comment |
HLSL: Pack 4 values into 32 bit float I'm using 32R32R32R32R and want to maximize the amount of data that I can fit in there. So it has to be a float. |
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Jan 29 |
awarded | Student |
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Jan 29 |
comment |
HLSL: Pack 4 values into 32 bit float Also, I'll monitor this question and vote for good answers! |
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Jan 29 |
asked | HLSL: Pack 4 values into 32 bit float |
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Jan 29 |
awarded | Autobiographer |