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bio website olhovsky.com
location Toronto, Canada
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visits member for 2 years, 3 months
seen Apr 25 at 1:05
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The Big O.


Mar
13
awarded  Teacher
Mar
13
revised Does one need normals for a strictly 2d Game?
added 36 characters in body
Mar
13
answered Does one need normals for a strictly 2d Game?
Mar
13
accepted HLSL: Pack 4 values into 32 bit float
Mar
6
awarded  Scholar
Mar
6
comment 2D shader to draw representation of rotating sphere
Just what I was looking for, thanks Sam.
Mar
6
accepted 2D shader to draw representation of rotating sphere
Mar
5
comment 2D shader to draw representation of rotating sphere
I do find that interesting and +1 for the interesting link. However that article mentions nothing about how the mapping of the texture to the circle is done :/
Mar
5
awarded  Editor
Mar
5
revised 2D shader to draw representation of rotating sphere
added 72 characters in body
Mar
5
asked 2D shader to draw representation of rotating sphere
Jan
31
awarded  Supporter
Jan
31
revised HLSL: Pack 4 values into 32 bit float
edited tags
Jan
31
comment HLSL: Pack 4 values into 32 bit float
Also, the bitwise OR operation is not permitted on floats in SM 3.0. Correct me if I'm wrong. en.wikipedia.org/wiki/High_Level_Shader_Language
Jan
31
comment HLSL: Pack 4 values into 32 bit float
The HLSL is almost the same, however, bitshifts cant be used on floats in SM 3.0. Can I safely replace those shifts with multiplies? E.g. << 8 becomes *= 2^18?
Jan
29
comment HLSL: Pack 4 values into 32 bit float
I'm using 32R32R32R32R and want to maximize the amount of data that I can fit in there. So it has to be a float.
Jan
29
awarded  Student
Jan
29
comment HLSL: Pack 4 values into 32 bit float
Also, I'll monitor this question and vote for good answers!
Jan
29
asked HLSL: Pack 4 values into 32 bit float
Jan
29
awarded  Autobiographer