| bio | website | olhovsky.com |
|---|---|---|
| location | Toronto, Canada | |
| age | ||
| visits | member for | 2 years, 3 months |
| seen | 22 hours ago | |
| stats | profile views | 370 |
The Big O.
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Apr 7 |
awarded | Nice Answer |
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Mar 15 |
awarded | Good Answer |
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Mar 13 |
awarded | Popular Question |
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Jan 29 |
awarded | Yearling |
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Jan 24 |
awarded | Popular Question |
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Jan 1 |
awarded | Popular Question |
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Nov 24 |
awarded | Nice Answer |
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Nov 22 |
awarded | Popular Question |
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Nov 1 |
awarded | Popular Question |
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Aug 19 |
revised |
Where can I find free sprites and images? edited body |
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Aug 19 |
comment |
Key combinations on poll-based input Continuously updating the down timestamp is the intended behavior. This allows you to compare the up_timestamp and down_timestamp of any key, to check how long it was held for. If you continuously hold a key, you are not changing the up_timestamp, so (down_timestamp - up_timestamp) still gives you the duration it was held for. |
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Aug 19 |
revised |
Key combinations on poll-based input added 26 characters in body; deleted 26 characters in body |
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Mar 2 |
awarded | Popular Question |
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Jan 29 |
awarded | Yearling |
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Nov 12 |
awarded | Necromancer |
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Nov 3 |
comment |
Why do objects interpenetrate in this simple collision solver? Actually that's not it. Collisions are checked against all other balls, the problem is with the order of the checks (as suggested by the answer with the green checkmark :). Checking against all other balls is not enough by itself. |
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Sep 26 |
awarded | Nice Answer |
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Aug 20 |
answered | deciding user movement path - slick 2D |
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Aug 12 |
revised |
Polygon count target range for MMO being released in 2 years added 9 characters in body |
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Aug 12 |
comment |
Polygon count target range for MMO being released in 2 years I don't mind the downvotes, but it'd be nice if someone told me why I'm being downvoted. I want to learn too :) |