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visits member for 3 years, 6 months
seen Jul 17 at 14:37

Worked as a computer game designer and developer for five years. Most proud of Torquing!

Now working in other fields of software, but still aim to participate in the Java4k game contest each year.


Jan
16
comment Why translation uses multiplication and not addition?
I think you mean "matrix multiplication is non-commutative" (or, in general, affine transformation is non-commutative) rather than "matrices are associative".
Sep
18
comment Method for interpolation between 3+ quaternions?
Indeed. This is related to interpolating on the sphere
Sep
6
comment In A star, what is the point of recalculating the best path?
No, because the different between F(P) and G(P) is just H(P) which is assumed constant.
Sep
6
comment In A star, what is the point of recalculating the best path?
An easy example of an non-consistent heuristic is to consider movement when you have different terrains and a complete graph on suitably placed points. h(P) = the cost of going from P to the target is an admissible but non-consistent heuristic.
Sep
6
comment In A star, what is the point of recalculating the best path?
You're making a big assumption, because OP hasn't said anything about his heuristic. For all we know, it's not even admissible.
Jun
29
comment What benefits does a game design degree have for a hobby game programmer?
@kurtzbot, is that also true in Malaysia? It's always worth checking OP's profile before assuming they're in the same country as you.
Jun
26
comment Manipulating Perlin Noise
For veins, have you tried having two cutoffs (i.e. using an intermediate range rather than an extreme)?
May
14
comment How much is java used in 2d/3d indie games? (before/after Minecraft)
@JCM, it will still be using Java on the back end, and I wouldn't be surprised if the JS/WebGL front end is produced by source-to-source translation from Java (à la GWT, but given Jagex's NIH culture probably not actually GWT).
May
7
comment Is it legal to reuse a 3D model as long as it has a new texture?
That's still technically a derived work.
May
3
comment What is the rationale behind this method of computing the w-component from MD5 mesh files?
@pcapp, you could add logging to that branch, but I think it's less about mitigating bad input and more about not getting NaN when rounding causes t to be something like -1E-9.
Apr
16
comment Minimax for Bomberman
Yes, you're missing a few things, but you won't thank me for pointing them out because they make it worse. There aren't 5 basic actions. Some squares have 5 "moves" (4 directions and stay still); others have 3 (because they're blocked in two directions); on average it's 4. But you can drop a bomb while running, so on average the branching factor is 8. And someone with a high-speed powerup can fit in more moves, effectively pushing up their branching factor.
Apr
1
comment How to simulate early politics?
I would start by examining what happens when an Allosaurus enters contemporary politics: irregularwebcomic.net/…
Feb
5
comment How do I detect the intersection of a curve with itself?
Ok, I'll take a step back. Have you written the code to draw your line? If so, could you edit the question to add it?
Feb
4
comment How do I detect the intersection of a curve with itself?
@dennmat, it's not the only viable solution. As you observe, a list of points is another; I could add that some curves can be drawn by Bresenham's algorithm or variants, or by marching squares.
Feb
4
comment How do I detect the intersection of a curve with itself?
Paul Manta's question still isn't really answered. Are the lines simple chains of straight line segments, or are you doing something more complicated? If they're simple chains of straight line segments, do you know how to check whether two straight line segments intersect?
Jan
24
comment Derive a algorithm to match best position
Looks like a trivial generalisation of the knapsack problem
Dec
20
comment “Super meatboy”-ish replay
To save on the position you can also delta-encode, although that ends up being subsumed under the key-frame approach.
Dec
18
comment Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?
Why a static function or a method on a graph? Surely it should be an implementation of a path-finding interface which can be used as a strategy?
Dec
13
comment How can I use iteration to lead targets?
If your quadratic doesn't have any roots then surely the best you can do is simple to take the extremum, which will be as close as possible to an actual hit? So you still don't gain anything by using an iterative approximation.
Nov
17
comment What different ways are there to model restitution in a physics engine?
@MikaelHögström, a brick wall is fairly elastic relative to sand. Unless you're thinking about forces on the order of driving a car into it, you can probably assume it won't take damage.