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| visits | member for | 2 years, 3 months |
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| stats | profile views | 60 |
Worked as a computer game designer and developer for five years. Most proud of Torquing!
Now working in other fields of software, but still aim to participate in the Java4k game contest each year.
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Feb 29 |
comment |
What is a convincing Berserker enemy AI finite state machine for a Roguelike Re target selection, once he starts chasing someone he could have a very narrow field of view, so he rushes past other enemies without even seeing them. |
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Feb 27 |
comment |
Find a line that connects the outer most points in a set of points @Cato112, if you don't want the convex hull then you'll need to specify what you mean more precisely, because a priori there's no reason not to form a polynomial which has all of the points as vertices. |
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Feb 23 |
comment |
Dual Currency vs. One Currency in social games economics and monetization @Jamornh, it gives you roughly the same pros and cons as dual-currency but you'll lose fewer of the third group (free players who get upset at not having theoretical access to absolutely everything). |
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Feb 23 |
answered | Dual Currency vs. One Currency in social games economics and monetization |
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Feb 12 |
comment |
What's the most efficient way to find barycentric coordinates? Beware that the most efficient solutions may be the least accurate. |
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Feb 2 |
answered | How can I determine how much I need to rotate an object to face a point? |
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Jan 30 |
answered | How to balance audio levels to be loud enough yet safe |
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Jan 29 |
awarded | Yearling |
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Jan 18 |
comment |
Proper audio formats in low resolution without gaps for a game I'm pretty sure that mp3 can be made to loop without gaps. Try stripping out all ID3 / ID3v2 tags or any other metadata which your software is adding. |
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Jan 17 |
comment |
How does a one-man developer do its games' sounds? Music's easier than art. For music you can just dig through classical music to find something with the right mood and then mark it up in MIDI. For art you have to have at least a bit of talent. |
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Jan 17 |
revised |
How does a one-man developer do its games' sounds? Subediting |
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Jan 17 |
suggested | suggested edit on How does a one-man developer do its games' sounds? |
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Jan 6 |
comment |
What kind of hardware would be required to render an Earth sized minecraft like map? It is true that modifications are small relative to the Earth, but the modifications we've made in the past century are still quite impressive: compare satellite imagery for the Aral sea from the 1970s and the late 1990s. (I once looked into the changes that would be required to backdate modern 100m-resolution satellite imagery to the 1940s). And at 1m resolution seasonal changes in ice and snow cover are going to require tonnes of data as well, even if you don't go so far as to model icebergs. |
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Jan 6 |
comment |
What kind of hardware would be required to render an Earth sized minecraft like map? Depends. On my monitor a 1:1 replica model of the Earth with 1m voxels would only be capable of rendering a fraction of a voxel at a time... |
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Jan 4 |
comment |
What are some examples of MMOs with small development teams? @coderanger, RuneScape is 11 years old. However, it's a long time since the team working on it was small. |
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Dec 14 |
answered | Ways to define a curve |
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Dec 8 |
answered | How can I make orange/lemon skin normal map? |
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Dec 5 |
comment |
Algorithm for Randomized Weather Markov model, not HMM. |
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Dec 3 |
answered | Ball collisions 'sticking' together |
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Nov 20 |
comment |
Why is my model's scale changing after rotating it? The MSDN entry for Matrix.CreateFromAxisAngle is as typically useless as I feared, but could it be that you need to normalise the axis you pass in? |