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Worked as a computer game designer and developer for five years. Most proud of Torquing!

Now working in other fields of software, but still aim to participate in the Java4k game contest each year.


Feb
29
comment What is a convincing Berserker enemy AI finite state machine for a Roguelike
Re target selection, once he starts chasing someone he could have a very narrow field of view, so he rushes past other enemies without even seeing them.
Feb
27
comment Find a line that connects the outer most points in a set of points
@Cato112, if you don't want the convex hull then you'll need to specify what you mean more precisely, because a priori there's no reason not to form a polynomial which has all of the points as vertices.
Feb
23
comment Dual Currency vs. One Currency in social games economics and monetization
@Jamornh, it gives you roughly the same pros and cons as dual-currency but you'll lose fewer of the third group (free players who get upset at not having theoretical access to absolutely everything).
Feb
23
answered Dual Currency vs. One Currency in social games economics and monetization
Feb
12
comment What's the most efficient way to find barycentric coordinates?
Beware that the most efficient solutions may be the least accurate.
Feb
2
answered How can I determine how much I need to rotate an object to face a point?
Jan
30
answered How to balance audio levels to be loud enough yet safe
Jan
29
awarded  Yearling
Jan
18
comment Proper audio formats in low resolution without gaps for a game
I'm pretty sure that mp3 can be made to loop without gaps. Try stripping out all ID3 / ID3v2 tags or any other metadata which your software is adding.
Jan
17
comment How does a one-man developer do its games' sounds?
Music's easier than art. For music you can just dig through classical music to find something with the right mood and then mark it up in MIDI. For art you have to have at least a bit of talent.
Jan
17
revised How does a one-man developer do its games' sounds?
Subediting
Jan
17
suggested suggested edit on How does a one-man developer do its games' sounds?
Jan
6
comment What kind of hardware would be required to render an Earth sized minecraft like map?
It is true that modifications are small relative to the Earth, but the modifications we've made in the past century are still quite impressive: compare satellite imagery for the Aral sea from the 1970s and the late 1990s. (I once looked into the changes that would be required to backdate modern 100m-resolution satellite imagery to the 1940s). And at 1m resolution seasonal changes in ice and snow cover are going to require tonnes of data as well, even if you don't go so far as to model icebergs.
Jan
6
comment What kind of hardware would be required to render an Earth sized minecraft like map?
Depends. On my monitor a 1:1 replica model of the Earth with 1m voxels would only be capable of rendering a fraction of a voxel at a time...
Jan
4
comment What are some examples of MMOs with small development teams?
@coderanger, RuneScape is 11 years old. However, it's a long time since the team working on it was small.
Dec
14
answered Ways to define a curve
Dec
8
answered How can I make orange/lemon skin normal map?
Dec
5
comment Algorithm for Randomized Weather
Markov model, not HMM.
Dec
3
answered Ball collisions 'sticking' together
Nov
20
comment Why is my model's scale changing after rotating it?
The MSDN entry for Matrix.CreateFromAxisAngle is as typically useless as I feared, but could it be that you need to normalise the axis you pass in?