502 reputation
311
bio website twincannon.com
location New York, NY
age 32
visits member for 3 years, 11 months
seen Nov 10 at 6:23

Jan
28
awarded  Yearling
Sep
9
awarded  Notable Question
Jan
29
awarded  Popular Question
Jan
28
awarded  Yearling
Nov
21
awarded  Nice Question
Nov
1
awarded  Popular Question
Aug
25
comment Snake4d - a 4 spatial dimensional game
Is that really 4D though (at least when thinking about 4D as time)? It seems like the fourth dimension is just using a hypercube to alter the shape of the three existing dimensions (i.e. changing squares into different polyhedra or "squishing" them). I'd imagine it to break up the snake and leave parts behind as you go forward and backwards in time, but then again hypercubes have always confused me. :)
Jul
26
comment Profanity filter for an MMO chat
From what I've seen, the most important thing to making a good filter is having an option to turn it off. If you have no option, and players know they have no choice but to be censored, they WILL circumvent the censor. If you make it easy for them to turn it off, chances are they will cease to circumvent it, and those who do not wish to experience harsh language will not have to deal with the people who are trying to circumvent the filter.
Jul
8
awarded  Nice Answer
Apr
27
answered I want to implement free-running movement (like Assassin's Creed) in 2D. What to do?
Mar
8
answered How much memory usage is too much in a Flash game?
Feb
21
awarded  Critic
Feb
4
answered Todo List for game design and development
Feb
4
answered Why should I consider using the Source Engine?
Feb
2
awarded  Scholar
Feb
2
accepted Playing a Song causing WP7 to crash on phone, but not on emulator
Feb
2
accepted Adding 2D vector movement with rotation applied
Feb
2
comment Adding 2D vector movement with rotation applied
Ahh, I see. Huh, I never knew you could scale a vector - but I suppose that makes sense given what vectors are. Almost had it last time. :) The implementation works correctly now, thanks so much for your help!
Feb
2
comment Adding 2D vector movement with rotation applied
How would I scale a vector by the offset? Scale it's x/y independently? Also, strangely, when I normalize the perpendicular vector, it makes the sprites sit at 0, 0 with no movement. I've updated the original post with the current code. If I comment out the perpendicular.Normalize(); line, the sprites render at the correct location with oscillation on the X axis.
Feb
2
awarded  Editor