| bio | website | twincannon.com |
|---|---|---|
| location | New York, NY | |
| age | 30 | |
| visits | member for | 2 years, 3 months |
| seen | Apr 19 at 1:29 | |
| stats | profile views | 17 |
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Jan 28 |
awarded | Yearling |
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Sep 9 |
awarded | Notable Question |
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Jan 29 |
awarded | Popular Question |
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Jan 28 |
awarded | Yearling |
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Nov 21 |
awarded | Nice Question |
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Nov 1 |
awarded | Popular Question |
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Aug 25 |
comment |
Snake4d - a 4 spatial dimensional game Is that really 4D though (at least when thinking about 4D as time)? It seems like the fourth dimension is just using a hypercube to alter the shape of the three existing dimensions (i.e. changing squares into different polyhedra or "squishing" them). I'd imagine it to break up the snake and leave parts behind as you go forward and backwards in time, but then again hypercubes have always confused me. :) |
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Jul 26 |
comment |
Profanity filter for an MMO chat From what I've seen, the most important thing to making a good filter is having an option to turn it off. If you have no option, and players know they have no choice but to be censored, they WILL circumvent the censor. If you make it easy for them to turn it off, chances are they will cease to circumvent it, and those who do not wish to experience harsh language will not have to deal with the people who are trying to circumvent the filter. |
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Jul 8 |
awarded | Nice Answer |
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Apr 27 |
answered | I want to implement free-running movement (like Assassin's Creed) in 2D. What to do? |
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Mar 8 |
answered | How much memory usage is too much in a Flash game? |
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Feb 21 |
awarded | Critic |
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Feb 4 |
answered | Todo List for game design and development |
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Feb 4 |
answered | Why should I consider using the Source Engine? |
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Feb 2 |
awarded | Scholar |
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Feb 2 |
accepted | Playing a Song causing WP7 to crash on phone, but not on emulator |
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Feb 2 |
accepted | Adding 2D vector movement with rotation applied |
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Feb 2 |
comment |
Adding 2D vector movement with rotation applied Ahh, I see. Huh, I never knew you could scale a vector - but I suppose that makes sense given what vectors are. Almost had it last time. :) The implementation works correctly now, thanks so much for your help! |
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Feb 2 |
comment |
Adding 2D vector movement with rotation applied How would I scale a vector by the offset? Scale it's x/y independently? Also, strangely, when I normalize the perpendicular vector, it makes the sprites sit at 0, 0 with no movement. I've updated the original post with the current code. If I comment out the perpendicular.Normalize(); line, the sprites render at the correct location with oscillation on the X axis. |
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Feb 2 |
awarded | Editor |