178 reputation
5
bio website pierrebertet.net
location Paris, France
age
visits member for 3 years, 11 months
seen Oct 2 at 23:41

Nov
20
awarded  Scholar
Nov
20
accepted How to shift a vector based on the rotation of another vector?
Nov
20
comment How to shift a vector based on the rotation of another vector?
It works, thank you!
Nov
17
comment How to shift a vector based on the rotation of another vector?
Yes, this is what I am already doing: the target (red disc) is the mouse pointer, and the player direction follows it. My problem is to translate the bullet position according to the player rotation, I can’t see how to do this.
Nov
17
awarded  Editor
Nov
17
revised Javascript keyDown - no event approach
fixed an error
Nov
17
comment How to shift a vector based on the rotation of another vector?
Yes, basically I’m trying to fire the bullet from a gun (blue cross) held by the player (grey square).
Nov
17
comment How to shift a vector based on the rotation of another vector?
Thank you, but it doesn’t work because (I think) the offset of the bullet need to use the player direction, otherwise it can not be positionned (the blue cross follows the player rotation). I can post a new drawing to clarify this, tell me if it can help!
Nov
16
awarded  Student
Nov
16
awarded  Teacher
Nov
16
answered Javascript keyDown - no event approach
Nov
16
asked How to shift a vector based on the rotation of another vector?
Jul
21
awarded  Supporter