1,252 reputation
11016
bio website learn-cocos2d.com
location Germany
age 39
visits member for 4 years
seen 23 hours ago

Developer of OpenGW, a game world simulation engines / entity component system with Model-View-Controller architecture that can be used with any rendering engine.

Developer of Kobold Kit, the Sprite Kit game engine with tilemap support, game components, scheduling and event dispatching, and all the other things missing from Sprite Kit.

Developer of KoboldTouch (commercial) and Kobold2D (free), both game engines build on cocos2d-iphone. KoboldTouch adds MVC and component support and even improves cocos2d's own features, such as Tilemap rendering.

Author of the Learn Cocos2D book series published by Apress. The latest edition "Learn cocos2d 2" uses cocos2d 2.0 with ARC enabled and also covers Kobold2D.

Steffen's main website is Learn Cocos2D.


Jan
21
revised Checking which object cause most gravitational force
added 32 characters in body
Jan
21
revised Checking which object cause most gravitational force
deleted 8 characters in body
Feb
22
revised Difference between “staggered” isometric and “normal” isometric tilemaps?
deleted 280 characters in body
Oct
21
revised Commercial 2D game engines?
added 77 characters in body
Oct
15
revised How to smoothly let an object move along a curved line
added 639 characters in body; added 20 characters in body
Aug
7
revised What's in a name?
added 96 characters in body
Jul
30
revised Tools for creating 2d tile based maps
added 740 characters in body
Jul
30
revised Are there any dedicated rules/scoring libraries/frameworks/engines?
added 98 characters in body
Jul
30
revised How to create endless scrolling landscape using coco2d's CCParallaxNode
edited tags