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Jan
21
answered Checking which object cause most gravitational force
Jan
4
answered How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?
Jan
3
answered Why are we not using integers in game physics?
Jan
3
answered How can I organise the code for an episodic game?
Dec
16
answered How to manage game objects, npcs, items?
Dec
15
answered What size textures do I need for a 2D grid based game if my tiles are larger than textures I have?
Dec
2
answered In a ES system, how one would implement/ deal with Modifiers?
Nov
30
answered Check every body's position and delete or not (box2d performance specific)
Nov
24
answered textures in tilemap games: use 2d planes or 3d objects? (example with Dragons of Atlantis)
Nov
23
answered Collision function calls before colliding
Nov
21
answered How can I tell the player that a key or other item can be discarded?
Nov
7
answered How could I handle non-rectangular tile collision in Tiled maps?
Nov
2
answered Entity Component System, weapon
Nov
1
answered Clientside anticheating in multiplayer game 1vs1
Oct
30
answered How can I set a system's emission rate using Particle Designer 2.0?
Apr
3
answered Can I switch scenes by swipe gesture or dragļ¼Ÿ
Feb
22
asked Difference between “staggered” isometric and “normal” isometric tilemaps?
Jul
11
answered How to achieve smooth gameplay in a physics based multiplayer game? (2d)
May
12
answered what is the difference between CCSprite and a PhysicsSprite?
Oct
21
answered Simple game engines / development tools made with artists in mind?