1,217 reputation
1816
bio website learn-cocos2d.com
location Germany
age 38
visits member for 3 years, 9 months
seen 2 mins ago

Developer of OpenGW, a game world simulation engines / entity component system with Model-View-Controller architecture that can be used with any rendering engine.

Developer of Kobold Kit, the Sprite Kit game engine with tilemap support, game components, scheduling and event dispatching, and all the other things missing from Sprite Kit.

Developer of KoboldTouch (commercial) and Kobold2D (free), both game engines build on cocos2d-iphone. KoboldTouch adds MVC and component support and even improves cocos2d's own features, such as Tilemap rendering.

Author of the Learn Cocos2D book series published by Apress. The latest edition "Learn cocos2d 2" uses cocos2d 2.0 with ARC enabled and also covers Kobold2D.

Steffen's main website is Learn Cocos2D.


Jan
21
answered Checking which object cause most gravitational force
Jan
4
answered How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?
Jan
3
answered Why are we not using integers in game physics?
Jan
3
answered How can I organise the code for an episodic game?
Dec
16
answered How to manage game objects, npcs, items?
Dec
15
answered What size textures do I need for a 2D grid based game if my tiles are larger than textures I have?
Dec
2
answered In a ES system, how one would implement/ deal with Modifiers?
Nov
30
answered Check every body's position and delete or not (box2d performance specific)
Nov
24
answered textures in tilemap games: use 2d planes or 3d objects? (example with Dragons of Atlantis)
Nov
23
answered Collision function calls before colliding
Nov
21
answered How can I tell the player that a key or other item can be discarded?
Nov
7
answered Tiled Editor: How is this Map Handling Collision?
Nov
2
answered Entity Component System, weapon
Nov
1
answered Clientside anticheating in multiplayer game 1vs1
Oct
30
answered How can I set a system's emission rate using Particle Designer 2.0?
Apr
3
answered Can I switch scenes by swipe gesture or dragļ¼Ÿ
Feb
22
asked Difference between “staggered” isometric and “normal” isometric tilemaps?
Jul
11
answered How to achieve smooth gameplay in a physics based multiplayer game? (2d)
May
12
answered what is the difference between CCSprite and a PhysicsSprite?
Oct
21
answered Simple game engines / development tools made with artists in mind?