Reputation
1,311
Top tag
Next privilege 2,000 Rep.
Edit questions and answers
Badges
1 12 16
Newest
 Yearling
Impact
~100k people reached

  • 0 posts edited
  • 16 helpful flags
  • 165 votes cast
Sep
14
comment iPhone point-and-click adventure game engine
Try Kobold2D (kobold2d.com) - it's an improved Cocos2D engine with more sample code and easier to get into. I'm the author so take it with a grain of salt, but it's also what my users are saying. :)
Jul
22
awarded  Yearling
Jun
15
awarded  Popular Question
Jun
13
awarded  Taxonomist
Apr
14
awarded  Nice Answer
Apr
14
awarded  Nice Answer
Oct
22
comment Simple game engines / development tools made with artists in mind?
@daestwen: Forgive me, please! It's hard to tell from your synonym and your ident-icon. ;)
Oct
21
comment Simple game engines / development tools made with artists in mind?
The Game Creator communities are also very help- and resourceful, and their workflow is much less technical. They may not be as feature rich but his goal is to focus on game design & art, so many features just get in the way.
Oct
21
answered Simple game engines / development tools made with artists in mind?
Oct
21
revised Commercial 2D game engines?
added 77 characters in body
Oct
21
comment Simple game engines / development tools made with artists in mind?
I think Unity is completely overpowered for what he needs. A Game Creator tool would be a much better fit.
Oct
21
answered Commercial 2D game engines?
Oct
21
answered Can I start implementing Game Center in my iPhone app, without having created a new app in iTunes connect?
Oct
19
comment Register Game Object Components in Game Subsystems? (Component-based Game Object design)
I'm biased towards developing components for game logic, not engine components, and your description seemed to point in that direction. I understand component systems very well, I'm thinking I was thrown off course because I'm not familiar with the terminology you used, specifically GameSubsystem. From what I read, it sounded like you were trying to build everything (eg the whole engine) just from components.
Oct
17
comment Register Game Object Components in Game Subsystems? (Component-based Game Object design)
I smell over-engineering. Components register themselves with GameObject. If GameSubsystem is what I think it is, then it's just a list of components that can be added to a GameObject at once. How you describe it sounds like there is some kind of "magic" how GameObjects and Components get together (they search for each other? Why?). I also get the feeling that you're trying to use components for basically everything in your engine, which I would also reconsider. For what it's worth I would only consider options 3 or 4.
Oct
17
comment XBOX + Xna != DirectX?
correct, and if I remember correctly you can still get direct access to the GPU by writing shaders
Oct
15
comment When should design give way to marketing and vice versa?
great answer!!!
Oct
15
comment How much does it cost to produce a major video game?
Agree, except that you can still produce titles below $20M but they are likely going to be downloadable titles (XBLA, PSN, Steam) respectively free to play. Reasonably most current gen console games produced these days cost between $10M to $30M, fewer $40-$50M and very, very few above that with recent examples being GTA 4, APB, Red Dead Redemption.
Oct
15
revised How to smoothly let an object move along a curved line
added 639 characters in body; added 20 characters in body
Oct
15
answered How to smoothly let an object move along a curved line