1,302 reputation
11116
bio website learn-cocos2d.com
location Germany
age 39
visits member for 4 years, 5 months
seen Dec 6 at 14:06

Developer of OpenGW, a game world simulation engines / entity component system with Model-View-Controller architecture that can be used with any rendering engine.

Developer of Kobold Kit, the Sprite Kit game engine with tilemap support, game components, scheduling and event dispatching, and all the other things missing from Sprite Kit.

Developer of KoboldTouch (commercial) and Kobold2D (free), both game engines build on cocos2d-iphone. KoboldTouch adds MVC and component support and even improves cocos2d's own features, such as Tilemap rendering.

Author of the Learn Cocos2D book series published by Apress. The latest edition "Learn cocos2d 2" uses cocos2d 2.0 with ARC enabled and also covers Kobold2D.

Steffen's main website is Learn Cocos2D.


Jul
21
awarded  Yearling
Jul
3
awarded  Popular Question
Jun
28
awarded  Nice Answer
Jun
7
comment CCParticleSystemQuad works as intended every second time
device or simulator? Particle effects in Simulator may not render precisely as on a device.
May
11
comment Why are MVC & TDD not employed more in game architecture?
Based on this question and other thoughts I tried this and implemented a MVC game engine. The result is KoboldTouch (koboldtouch.com) and I can tell you, MVC works great for game development! The overhead is absolutely minimal, and the models can use components to further separate commonly used logic from concrete implementations.
Apr
3
answered Can I switch scenes by swipe gesture or drag?
Feb
22
awarded  Nice Question
Feb
22
revised Difference between “staggered” isometric and “normal” isometric tilemaps?
deleted 280 characters in body
Feb
22
accepted Difference between “staggered” isometric and “normal” isometric tilemaps?
Feb
22
comment Difference between “staggered” isometric and “normal” isometric tilemaps?
Awesome, I did not consider the map's orientation. Great choice of pictures btw.
Feb
22
asked Difference between “staggered” isometric and “normal” isometric tilemaps?
Jan
12
awarded  Good Answer
Jul
21
awarded  Yearling
Jul
19
awarded  Notable Question
Jul
11
answered How to achieve smooth gameplay in a physics based multiplayer game? (2d)
May
12
answered what is the difference between CCSprite and a PhysicsSprite?
Oct
12
comment Crash when using Cocos2d
I wrote an Xcode 4 Debugging Crash-Course article: learn-cocos2d.com/2011/10/xcode-4-debugging-crashcourse
Sep
14
comment iPhone point-and-click adventure game engine
Try Kobold2D (kobold2d.com) - it's an improved Cocos2D engine with more sample code and easier to get into. I'm the author so take it with a grain of salt, but it's also what my users are saying. :)
Jul
22
awarded  Yearling
Jun
15
awarded  Popular Question