| bio | website | axel22.github.com |
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| location | Lausanne, Switzerland | |
| age | 27 | |
| visits | member for | 2 years, 3 months |
| seen | Mar 8 at 18:37 | |
| stats | profile views | 33 |
A doctoral assistant at the EPFL and a member of the Scala team, interested in programming languages, data structures, concurrent and distributed computing.
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Apr 6 |
comment |
Balancing Player vs. Monsters: Level-Up Curves I think that there may not be a general answer to this question, but only due to the fact that a theoretical background has to be based on a very specific question. A theoretical work could define a metric of difficulty, and introduce formal definitions concerning game rules. Based on that, it could prove that for a given difficulty you have to do this and that. To give an example: One of the answers below mentions Kingdom of Loathing, which has very specific formulas about how monsters progress - these formulas apply to that particular game with its own set of rules. |
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Apr 6 |
comment |
Balancing Player vs. Monsters: Level-Up Curves This is a very good question. It would be nice if there was some theoretical work behind this issue. |
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Feb 6 |
comment |
Dynamic Memory Allocation and Memory Management Agreed. Code in a way that allows you to change things later. If in doubt, benchmark or profile. |
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Feb 6 |
revised |
How should I sort images in an isometric game so that they appear in the correct order? added 367 characters in body |
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Feb 6 |
awarded | Teacher |
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Feb 6 |
awarded | Editor |
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Feb 6 |
revised |
How should I sort images in an isometric game so that they appear in the correct order? added 98 characters in body; added 174 characters in body; added 2 characters in body |
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Feb 6 |
answered | How should I sort images in an isometric game so that they appear in the correct order? |
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Jan 27 |
awarded | Supporter |
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Jan 23 |
awarded | Autobiographer |