284 reputation
17
bio website axel22.github.com
location Lausanne, Switzerland
age 29
visits member for 3 years, 11 months
seen Dec 18 at 0:24

A doctoral assistant at the EPFL and a member of the Scala team, interested in programming languages, data structures, concurrent and distributed computing.

Author of the book Learning Concurrent Programming in Scala.


Apr
7
answered Sprites as Actors
Apr
6
comment Balancing Player vs. Monsters: Level-Up Curves
I think that there may not be a general answer to this question, but only due to the fact that a theoretical background has to be based on a very specific question. A theoretical work could define a metric of difficulty, and introduce formal definitions concerning game rules. Based on that, it could prove that for a given difficulty you have to do this and that. To give an example: One of the answers below mentions Kingdom of Loathing, which has very specific formulas about how monsters progress - these formulas apply to that particular game with its own set of rules.
Apr
6
comment Balancing Player vs. Monsters: Level-Up Curves
This is a very good question. It would be nice if there was some theoretical work behind this issue.
Feb
6
comment Dynamic Memory Allocation and Memory Management
Agreed. Code in a way that allows you to change things later. If in doubt, benchmark or profile.
Feb
6
revised How should I sort images in an isometric game so that they appear in the correct order?
added 367 characters in body
Feb
6
awarded  Teacher
Feb
6
awarded  Editor
Feb
6
revised How should I sort images in an isometric game so that they appear in the correct order?
added 98 characters in body; added 174 characters in body; added 2 characters in body
Feb
6
answered How should I sort images in an isometric game so that they appear in the correct order?
Jan
27
awarded  Supporter
Jan
23
awarded  Autobiographer