186 reputation
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bio website slimdx.org
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visits member for 3 years, 7 months
seen Sep 17 '13 at 2:54

Jun
20
awarded  Constituent
Feb
27
answered 3Ds Max is exporting model with more normals than vertices
Feb
26
comment Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
A typical gaming class GPU now has a gigabyte or more of dedicated memory on-board. Do the math and figure out what makes sense. Also remember that GPUs support hardware texture decompression of the DXT/BCn/S3TC formats, which can reach compression ratios of 6:1.
Feb
20
answered Why doesn't glBindVertexArray work in this case?
Feb
18
awarded  Self-Learner
Feb
14
awarded  Scholar
Feb
14
awarded  Student
Feb
14
awarded  Teacher
Feb
14
accepted AABB of a sphere's screen space projection
Feb
14
answered AABB of a sphere's screen space projection
Feb
14
comment What's the best way of translating a 2D vector into the closest 8-way compass direction?
This implementation can also be written branchless and vectorized without too much trouble.
Feb
12
comment AABB of a sphere's screen space projection
I want to know what screen space rectangle to draw that will touch all of the pixels a specified sphere would touch.
Feb
12
comment How can I export a model using the CAT bone system into XNA?
Have you tried FBX?
Feb
12
asked AABB of a sphere's screen space projection
Jan
21
awarded  Supporter