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asked Can't clip a sprite that has a custom shader in NGUI
Jun
30
awarded  Popular Question
Jun
27
awarded  Notable Question
Jun
16
awarded  Popular Question
Jun
15
awarded  Popular Question
Jun
12
comment Making a 2D sprite move in a curved jump in Unity
Ah, my DOTween was outdated and didn't have those methods.
Jun
12
accepted Making a 2D sprite move in a curved jump in Unity
Jun
12
asked Making a 2D sprite move in a curved jump in Unity
Jun
5
comment Get mouse/touch position for NGUI event
@d4Rk: I'm trying to spawn a sprite at the position the player presses with his finger. I have not tried anything because NGUI lacks documentation on how to get the position given a OnPress() callback. I am able to do this using Unity's Input class, but I want to use NGUI because my whole game is built with NGUI.
Jun
1
asked Get mouse/touch position for NGUI event
Apr
30
awarded  Popular Question
Apr
19
awarded  Popular Question
Mar
24
comment My .FBX model is not picking the .TGA texture file
Really strange how this is not by default. Thanks.
Mar
24
accepted My .FBX model is not picking the .TGA texture file
Mar
24
revised My .FBX model is not picking the .TGA texture file
edited body
Mar
24
asked My .FBX model is not picking the .TGA texture file
Mar
19
comment Using a basic shader in libGDX
So I don't need one and therefore I don't provide it. Also the shader program is not using anything called u_projTrans, so why am I getting this error?
Mar
19
comment Using a basic shader in libGDX
In that page, they don't specify what is the value of matrix. What am I suppose to use for it? I'm just rendering a Sprite object in my batch.
Mar
18
comment Using a basic shader in libGDX
@Soapy: I am not doing anything else. I simply copy-pasted the example shader code from the tutorial I linked.
Mar
13
asked Using a basic shader in libGDX