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  • 0 posts edited
  • 6 helpful flags
  • 27 votes cast
Aug
21
awarded  Notable Question
Aug
20
awarded  Autobiographer
Aug
15
awarded  Inquisitive
Aug
11
awarded  Popular Question
Aug
11
awarded  Popular Question
Jul
30
comment Can't clip a sprite that has a custom shader in NGUI
Unfortunately I don't know much about shaders. I found the NGUI shader you were talking about, but I don't know how to use it along with my shader above.
Jul
30
revised Can't clip a sprite that has a custom shader in NGUI
added 2606 characters in body
Jul
29
awarded  Notable Question
Jul
17
revised Unity NGUI Arial Label looks different in iOS after updating Unity to 5.1.1
added 107 characters in body; edited title
Jul
17
asked Unity NGUI Arial Label looks different in iOS after updating Unity to 5.1.1
Jul
3
asked Can't clip a sprite that has a custom shader in NGUI
Jun
30
awarded  Popular Question
Jun
27
awarded  Notable Question
Jun
16
awarded  Popular Question
Jun
15
awarded  Popular Question
Jun
12
comment Making a 2D sprite move in a curved jump in Unity
Ah, my DOTween was outdated and didn't have those methods.
Jun
12
accepted Making a 2D sprite move in a curved jump in Unity
Jun
12
asked Making a 2D sprite move in a curved jump in Unity
Jun
5
comment Get mouse/touch position for NGUI event
@d4Rk: I'm trying to spawn a sprite at the position the player presses with his finger. I have not tried anything because NGUI lacks documentation on how to get the position given a OnPress() callback. I am able to do this using Unity's Input class, but I want to use NGUI because my whole game is built with NGUI.
Jun
1
asked Get mouse/touch position for NGUI event