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age 20
visits member for 4 years, 3 months
seen Apr 17 at 19:24

Apr
19
awarded  Popular Question
Mar
24
comment My .FBX model is not picking the .TGA texture file
Really strange how this is not by default. Thanks.
Mar
24
accepted My .FBX model is not picking the .TGA texture file
Mar
24
revised My .FBX model is not picking the .TGA texture file
edited body
Mar
24
asked My .FBX model is not picking the .TGA texture file
Mar
19
comment Using a basic shader in libGDX
So I don't need one and therefore I don't provide it. Also the shader program is not using anything called u_projTrans, so why am I getting this error?
Mar
19
comment Using a basic shader in libGDX
In that page, they don't specify what is the value of matrix. What am I suppose to use for it? I'm just rendering a Sprite object in my batch.
Mar
18
comment Using a basic shader in libGDX
@Soapy: I am not doing anything else. I simply copy-pasted the example shader code from the tutorial I linked.
Mar
13
asked Using a basic shader in libGDX
Mar
13
asked How to stop 3D model from reflecting light like plastic
Mar
9
comment How can I retain the soundtrack state across levels to have continuous play?
What I did was create the Audio Game Object at the game's startup (we got a splash screen scene). This object is kept alive for the rest of the game and no other scenes create one.
Mar
8
revised Problem with NGUI Unity 2D Sprite across devices
added 3 characters in body
Mar
8
accepted Problem with NGUI Unity 2D Sprite across devices
Mar
4
awarded  Yearling
Mar
3
accepted How can I retain the soundtrack state across levels to have continuous play?
Mar
3
asked How can I retain the soundtrack state across levels to have continuous play?
Mar
3
awarded  Popular Question
Mar
2
comment Is WWW reliable for downloading a large AssetBundle?
@bcrist: I'm confident that it does not matter as long as it's a good game. I have previously released an 800 MB game last year, and it is still in the top 30.
Feb
25
asked Export Spriter animations to Unity
Feb
25
accepted Loading .PNG file and using it for UnityEngine.UI.Image