519 reputation
417
bio website
location
age 20
visits member for 3 years, 11 months
seen Dec 14 at 1:04

Dec
18
awarded  Tumbleweed
Dec
11
asked AssetManager and Pixmaps
Dec
11
asked Camera bounds grow along with the game scene editor in Unity
Dec
10
revised Setting the main camera's size to be equivalent to the device's width and height
added 395 characters in body
Dec
10
asked Setting the main camera's size to be equivalent to the device's width and height
Nov
28
awarded  Popular Question
Nov
18
awarded  Benefactor
Nov
18
revised .fnt font file offset issues in Unity
added 76 characters in body
Nov
18
comment .fnt font file offset issues in Unity
Works! Thanks a lot.
Nov
18
accepted .fnt font file offset issues in Unity
Nov
14
asked .fnt font file offset issues in Unity
Nov
5
asked Calculating the bounding box of a game object based on its children
Nov
3
accepted Does Unity load the texture data of all the sprites in a sprite array property?
Nov
3
comment Does Unity load the texture data of all the sprites in a sprite array property?
So the memory consumption will be the same regardless of how large my sprite array is, because only one is loaded at a time? If I change the SpriteRenderer's sprite property, the new sprite will be loaded - and I guess that the old one is unloaded (or does it remain cached so it won't take up the time to load again?)
Nov
3
asked Does Unity load the texture data of all the sprites in a sprite array property?
Oct
22
answered Copying a texture's colors to a new texture to create a new sprite
Oct
22
revised Copying a texture's colors to a new texture to create a new sprite
edited tags
Oct
22
asked Copying a texture's colors to a new texture to create a new sprite
Oct
4
comment Locking frame rate to 60 in the editor
Hm, I think it helped, but it is still at 70-80 frames.
Oct
4
comment Locking frame rate to 60 in the editor
@KellyThomas: The statistics window in the editor (the "stats" button on the top right)