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1d
comment Loading images using their bytes in Unity
@jhocking i.imgur.com/VijpZMq.png all I'm doing is drag & drop. Occurs with both Unity 4 and 5. I don't know.
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comment Loading images using their bytes in Unity
@jhocking this image (i.imgur.com/2s7BGOv.png) is 81KB and becomes 1MB in Unity. One would expect that the final build (for say, iPhone) would have 81KB occupied, but it actually takes up the whole 1MB of storage.
2d
answered Will Unity automatically scale everything? Please help!
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comment Loading images using their bytes in Unity
@jhocking this image (i.imgur.com/9zJGGav.png) is a 2KB file. When I import it to Unity (drag & drop), this is what I see: i.imgur.com/Se8d4Oi.png. It is now 52KB large. You can play with the settings, such as Max Size or Format 16 bits, which reduce the size, but the file is still bigger than 2KB or the quality is so extremely reduced that it makes no sense to be doing this. Perhaps you are using a very particular setting? I'd like to know it. Because at the moment the file is most definitely bigger than 2KB.
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asked Loading images using their bytes in Unity
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comment Is WWW reliable for downloading a large AssetBundle?
@Thebluefish WWW is a class for getting content from URLs. docs.unity3d.com/ScriptReference/WWW.html - you can use it to download AssetBundles.
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asked Is WWW reliable for downloading a large AssetBundle?
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comment AssetBundles for sprites, or download the images from my server?
@Evorlor I write my images into the persistent data path. Next time I can just read their bytes.
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asked AssetBundles for sprites, or download the images from my server?
Jan
29
asked Sprites and AssetBundles
Jan
28
asked What is the `AssetBundle` dropdown in the inspector for?
Jan
26
revised Using a different “max texture size” depending on the device
added 8 characters in body
Jan
26
asked Using a different “max texture size” depending on the device
Jan
25
awarded  Notable Question
Jan
24
awarded  Popular Question
Jan
22
comment Libgdx getting random position on screen is null?
Have you initialized r?
Jan
21
comment Strategies to Defeat Memory Editors for Cheating - Desktop Games
@CeeJay: some offline games offer in-app purchases for things like virtual currency. You don't want users to cheat that.
Jan
20
accepted Unity can't build AssetBundle for iOS
Jan
19
asked Unity can't build AssetBundle for iOS
Jan
14
revised Loading .PNG file and using it for UnityEngine.UI.Image
added 1 character in body