575 reputation
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age 19
visits member for 3 years, 9 months
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Oct
4
comment Locking frame rate to 60 in the editor
Hm, I think it helped, but it is still at 70-80 frames.
Oct
4
comment Locking frame rate to 60 in the editor
@KellyThomas: The statistics window in the editor (the "stats" button on the top right)
Oct
3
asked Locking frame rate to 60 in the editor
Oct
2
accepted Sending POST data with WWW in Unity C#
Oct
1
asked Sending POST data with WWW in Unity C#
Oct
1
accepted Position GUI Text in 2D game
Sep
30
comment Securing HTTP requests to online game server
@JoeSwindell, let's say the game is about pressing a button, and you get a coin. This HTTP request seems perfectly reasonable in this scenario. The problem is that the player might be able to identify the schema and make their own separate software to automate such task, rather than using the official app.
Sep
30
asked Securing HTTP requests to online game server
Sep
30
asked Position GUI Text in 2D game
Sep
19
comment How can I add a batch of sprites to a list in Unity's inspector?
For the first one, if you drag & drop them, they seem to be ordered alphabetically, rather than the order of the dragged objects. Is there a workaround that?
Sep
17
asked Downloading 10 images and storing their data with WWW
Sep
17
comment Why is my custom Texture2D blurry?
Changing the filter mode worked, although it was Trilinear the one yielding the best results (not sure why).
Sep
17
accepted Why is my custom Texture2D blurry?
Sep
17
asked Why is my custom Texture2D blurry?
Sep
17
revised Can I create a Sprite Asset using a downloaded Texture at runtime?
added 321 characters in body
Sep
17
accepted Where/how do I store configuration files in Unity development?
Sep
17
asked Can I create a Sprite Asset using a downloaded Texture at runtime?
Sep
16
comment Where/how do I store configuration files in Unity development?
I'm not sure if Prefabs are meant to be used for this sort of data storage. One usage example could be a history of purchases, with transaction details for each entry - a .plist file would be pretty nice in this scenario. I was imagining that there was a file format similar to this within Unity development - or perhaps I should go for a generic XML parser.
Sep
16
asked Where/how do I store configuration files in Unity development?
Sep
16
accepted Working with retina graphics on Unity 2D