3,456 reputation
32244
bio website bryandenny.com
location Winston-Salem, NC
age 26
visits member for 2 years, 10 months
seen May 2 at 13:44
stats profile views 274

Currently web (C#/ASP.NET) programmer for a printing business.

Former computer science college student with a strong background in Java and C#.

I'm a moderator on the Android StackExchange. I own a G1 running CM5 and a Motorola Droid running CM6. I also own a rooted Nook Color and a wifi Motorola Xoom. I currently use a rooted Galaxy Nexus as my main device.

You can also find me on Twitter.

I'm also a new Android developer. Check out my tipping calculator app called "Tippy Tipper" or my car dock app called "Car Dashboard" here. The source code for "Tippy Tipper" can be found here.


Aug
4
comment New to creating AI - where to start?
@jle Pretty much. So each of your strategies will broken down into their own classes, keeping your code organized.
Aug
4
answered In general how often and when should I optimize my code?
Aug
4
answered New to creating AI - where to start?
Aug
3
comment Gaming glossary
Might want to make this CW since it will be a list.
Aug
2
answered 3D theory before graphics APIs?
Aug
2
comment 3D theory before graphics APIs?
Ray tracing is also another interesting topic, but is much too slow for real-time games
Aug
2
awarded  Self-Learner
Aug
2
awarded  Nice Question
Aug
2
answered Game Engine framework or library
Aug
1
answered GUI Elements - How to go about them?
Jul
30
asked Are game manuals worthwhile anymore?
Jul
29
awarded  Nice Question
Jul
29
revised How to design an AssetManager?
edited tags
Jul
27
comment How to design an AssetManager?
@Joe take a look at my other question about "loading screens": gamedev.stackexchange.com/questions/1171/… Hitting an empty cache means long times to go to to disk and could result in some FPS performance hits on those first calls. If you already know what you're going to hit ahead of time, might as well hit it during loading to pre-cache it, right?
Jul
27
answered What options do I have for game hosting
Jul
27
awarded  Scholar
Jul
27
accepted How can I implement parallax scrolling into my 2D game?
Jul
27
accepted As an Android dev, what should I keep in mind for porting to iPhone?
Jul
27
accepted How can I implement dialog trees into my game?
Jul
27
comment How to design an AssetManager?
Okay, sure. But in cases like Android (or other games) you need to load in a lot of graphics/sounds in to memory before you start the game, not during. How can I use what you're saying (factories) to do this during a load screen? Just hit every object in the factory on the load screen so it caches them?