217 reputation
17
bio website jamie-dixon.co.uk
location London, United Kingdom
age 30
visits member for 3 years, 11 months
seen Aug 30 at 8:18

Hi, I´m Jamie Dixon, a freelance Web Developer and Software Engineer living in West London. I´ve been developing websites and desktop applications for over 6 years and specialise in Microsoft™ technologies

The past couple of years have been spent working with some of Londons finance and media specialists.


Jul
31
awarded  Popular Question
Mar
31
awarded  Popular Question
Jan
15
awarded  Yearling
Feb
9
comment Creating the concept of Time
I'm not really trying to get the time, more pass the time in such a way that players can age, plants can grow/die/breed and other time based events can occur.
Feb
8
comment Creating the concept of Time
In order to read from the Console window and also have the game loop continue running throughout I'm guessing the ReadLine() stuff will need to be done in another thread? As far as I can tell it's not possible to retreive user input without the loop halting until the user enters the text. ??
Feb
8
comment Creating the concept of Time
The game is a simple text-based console game. The main loop is always running but when it's waiting for the user to input something into the console (Console.ReadLine()), the loop comes to a pause (no code after this line is executed until the user enters something into the console window).
Feb
8
asked Creating the concept of Time
Feb
6
accepted Creating Entity as an aggregation
Feb
2
awarded  Editor
Feb
2
revised Creating Entity as an aggregation
make title clearer
Feb
2
asked Creating Entity as an aggregation
Jan
30
awarded  Supporter
Jan
28
accepted Receiving user commands in a text based console game
Jan
18
asked Receiving user commands in a text based console game
Jan
16
awarded  Scholar
Jan
16
accepted Seperating entities from their actions or behaviours
Jan
16
comment Seperating entities from their actions or behaviours
Thanks Tetrad, your reply has been very helpful. I still have a bit of research to do before I'll have a grasp on how the components model works (do I have any concrete classes atall for a character or simply some collection of components etc etc) but I'm sure I'll get there soon. Any other advice would be a bonus. Thanks for your time and help mate.
Jan
15
awarded  Student
Jan
15
asked Seperating entities from their actions or behaviours
Jan
15
awarded  Autobiographer