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DeadMG
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1
How to avoid collision detection to enter infinite loop in this case?
1
Best pathfinding algorithm for a tower-defense game?
1
Do any games have this type of mechanic?
1
Can one build a game based on something that already exists and make money off of it?
1
Learning Shaders in XNA
1
Writing Game Engine from scratch with OpenGL
1
Real time shadow casting in a 2D isometric game
1
Does one need normals for a strictly 2d Game?
1
Correct level of abstraction for a 3d rendering component?
1
Understanding DeviceContext and Shaders in Direct3D/SlimDX
1
Is C++ being replaced by C# in industry games?
1
What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
1
What sort of things can cause a whole system to appear to hang for 100s-1000s of milliseconds?
0
Detecting wins in peer to peer RTS games like Starcraft
0
Feasible 4D first person gameplay
0
Optimized rendering of a cube mesh world
0
Implementing a Risk-style board
0
Object pools for efficient resource management
0
Incorrect results for frustum cull
0
Direct3D9 application won't write to depth buffer
0
Why does my win32 call, contained in a Class method, fail?
0
Under what circumstances will a PIX 'Render' be different to the actual 'render'?
0
What is eigenvalue decomposition and why would it be useful in games?
0
Regulating how much to draw based on how much was drawn last frame
0
Is it possible to batch draw sprites that use different textures without using an atlas?
0
How to implement transition between screens
0
Nested input in an event-driven system
0
Proper asset management?
0
Portal Projection
0
Need a better function for transportation efficiency
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