Stack Exchange
sign up
|
log in
|
Game Development
Questions
Tags
Tour
Users
Ask Question
DeadMG
less info
meta user
|
network profile
4,270
reputation
5
20
bio
website
location
age
visits
member for
2 years, 4 months
seen
May 15 at 23:53
stats
profile views
387
4,270
reputation
bio
website
visits
member for
2 years, 4 months
5
20
badges
location
seen
May 15 at 23:53
summary
answers
questions
tags
badges
favorites
bounties
reputation
activity
127
Answers
newest
activity
votes
1
How to prevent the “Too awesome to use” syndrome
1
Libraries for multi threading
4
A star algorithm implementation problems
2
Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased
3
QuadTree: store only points, or regions?
1
Will making players pay a virtual currency before entering a match discourage them from playing?
0
Detecting wins in peer to peer RTS games like Starcraft
1
AI: Updating AI use a lot of CPU
3
Parallel rendering in DirectX 9 in WPF application
2
SDL & Windows 8 Metro WinRT
1
locking on target
2
Why Inverse Transform the Ray when doing Transformation?
0
Feasible 4D first person gameplay
4
Why is 3D game development supposed to be so hard?
2
Sphere and AABB intersection
1
ID3D10Device creation failure in release mode
0
Optimized rendering of a cube mesh world
1
Accuracy vs distance formula
1
Unsure how to move a unit to a point
2
Why can't I create direct3d objects?
5
What is a better abstraction layer for D3D9 and OpenGL vertex data management?
0
Implementing a Risk-style board
2
Gamestate management without evil Singletons
2
Game programming basics under Windows
0
Object pools for efficient resource management
0
Incorrect results for frustum cull
0
Direct3D9 application won't write to depth buffer
5
How do I Fallback to Older DirectX Versions?
1
Drawing lines in 3D space
1
How to discourage micromanagement in strategy games?
Game Development Stack Exchange works best with JavaScript enabled