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DeadMG
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31
Is Java viable for serious game development?
12
Should I learn Direct3D 9, 10 or 11?
11
Should the game host be the authority, or another dumb client?
10
Making classes available to others
9
How do you handle scripting in multithreaded environment
8
Guidance for building a proper in game economy
7
Is there any documentation comparing/contrasting C++ standard library implementations?
7
Writing a minimalistic server for vanilla WoW
7
What NPC gets attacked first when attacking an NPC party in an RPG?
7
Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
6
Where can I publish my Windows Indie game?
6
Does changing a Rasterizer State affect every object (model) on the screen?
6
Optimising the modelview transformation in GLSL for 2D
5
What is a better abstraction layer for D3D9 and OpenGL vertex data management?
5
How do I Fallback to Older DirectX Versions?
5
Drawbacks of using reflection for a component based system at loading-time
5
I need advice for my future career
5
Game Development In C Only. Is it possible?
4
A star algorithm implementation problems
4
Why is 3D game development supposed to be so hard?
4
How are responsabilities and program flow organized in a graphics engine?
4
When does parallel-tasks engine becomes a good solution?
4
How to make a custom semantics HLSL shader for the pixel shader
4
Component based entity system API naming problems
4
Is it a waste to learn OpenGL?
4
What's a good way to check that a player has clicked on an object in a 3D game?
4
Game Object Factory: Fixing Memory Leaks
4
Implementing match-making & community system for multiplayer games
4
Rendering skybox in first person shooter
4
How to get the blocks seen by the player?
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