469 reputation
518
bio website p-yank.com
location North Carolina
age 29
visits member for 3 years, 7 months
seen Jan 27 '13 at 9:11
Badabing - badabang -badaboom

Feb
6
accepted Rendering skybox in first person shooter
Feb
5
revised Rendering skybox in first person shooter
added 103 characters in body
Feb
5
revised Rendering skybox in first person shooter
added 119 characters in body
Feb
5
asked Rendering skybox in first person shooter
Feb
5
comment Improving first person camera and implementing third person camera
it says someone answered, but i can't see the answer. I've tried three different browsers, but it shows up on none ?
Feb
5
comment Improve mouse movement in first person game
For one: I've always been doing first-person view like this. I wanted to learn if there is a better way out there. Also, When I alt-tab out of the game, it still tries to center the mouse. I'll somehow need to flag it when the game goes out of scope.
Feb
4
comment Improve mouse movement in first person game
I already have a cross-hair in place hiding the mouse.
Feb
4
asked Improve mouse movement in first person game
Feb
4
asked Improving first person camera and implementing third person camera
Feb
4
answered Vertex Array Object (OpenGL)
Feb
2
awarded  Teacher
Feb
2
comment How to make a video game map that can be used by Android?
Look at serialization/deserialization for storing your data in a binary file.
Feb
2
comment How to make a video game map that can be used by Android?
See TheCommunistDuck's reply. It should give you an idea of what the 2D array would look like. The idea is..imagine your world to be segmented into tiles (each of dimension 32 x 32pixels). This would look like a grid (or 2D array). Now, you can assign int ids to each cell and the array would look like his reply. So, now your game knows wheres land and wheres water. Now, once you author this 2d array, you can serialize it and store in binary format. When your game loads this file, it would deserialize it and reconstruct that 2D array, which your game can now interpret based on the ids stored
Feb
2
answered How to make a video game map that can be used by Android?
Feb
2
awarded  Editor
Feb
2
revised Inverted textures
deleted 10 characters in body
Feb
2
comment Inverted textures
Yup. I don't understand how spritebatch handles the projection matrices in effect and I think that is where lies the answer to my problem.
Feb
2
comment Inverted textures
scale is usually anywhere from 50 to 150. Its never negative. I'm not doing anything extra than what I specified here. I create the effect only to use the projection matrix. I am using XNA4, and I do pass the effect as a parameter to Spritebatch.Begin(see last parameter); but when I did that..no texture showed up. I had to manually invoke to make the textures start appearing on the screen.
Feb
2
asked Inverted textures
Jan
30
awarded  Supporter