469 reputation
518
bio website p-yank.com
location North Carolina
age 29
visits member for 3 years, 7 months
seen Jan 27 '13 at 9:11
Badabing - badabang -badaboom

Feb
18
comment Good GUI for OpenGL
I'd second this! I use qt and it has almost everything one needs when they are starting. Over the years it has become very stable, with a good support. They also have a framework for games called gluon.
Feb
17
asked how to add water effect to an image
Feb
17
comment Complete Math Library for use in OpenGL ES 2.0 Game?
@Bunkai: I'm in the same camp. I use GLM too. This discussion got me wondering if CLM is better.
Feb
17
comment Mandelbrot set not displaying properly
@espais: ha ha. I couldn't agree more.
Feb
17
comment Complete Math Library for use in OpenGL ES 2.0 Game?
@Bunkai: What did you like in CML over GLM ?
Feb
17
answered Mandelbrot set not displaying properly
Feb
17
asked Mandelbrot set not displaying properly
Feb
16
comment glsl demo suggestions?
what is the old camera shader ?
Feb
16
comment glsl demo suggestions?
More the merrier is always better :) I have a lot of code, and programmer art, so the folks are little concerned and wanted just something shiny. For simplicity, I think a render/ something in realtime would work.
Feb
16
asked glsl demo suggestions?
Feb
15
awarded  Organizer
Feb
10
awarded  Citizen Patrol
Feb
9
accepted Improve mouse movement in first person game
Feb
8
comment Improve mouse movement in first person game
I just have been doing things like this for a long time and always wondered if there's a different/better way to deal with this. I gather from all the answers/comments, what I'm doing is good. Thanks for the reply.
Feb
8
comment Complete Math Library for use in OpenGL ES 2.0 Game?
Id strongly recommend GLM. I use it and its "awesome"
Feb
6
comment Model format for small game
Collada DAE is an exchange format that most tools can output to. Its up-straight, good ole XML.
Feb
6
comment how can i move static box2d object
If you're using box2d, your ball should be a dynamic object. I'd recommend making a simple (static) box. ApplyLinearImpulse(..) to the ball in the direction where the box is placed and box2d should handle the ball to bounce/deflect of the box. Also, don't forget to set the 'restitution' for the ball and box.
Feb
6
answered how can i move static box2d object
Feb
6
awarded  Commentator
Feb
6
comment Rendering skybox in first person shooter
@r2d2rigo: It is a 3D skybox (cube). when I try to add translation to the skybox, I soon run out of the cube.