Reputation
496
Top tag
Next privilege 500 Rep.
Access review queues
Badges
5 18
Impact
~61k people reached

  • 0 posts edited
  • 0 helpful flags
  • 32 votes cast
Jan
9
awarded  Notable Question
Nov
6
awarded  Popular Question
Sep
17
awarded  Notable Question
Apr
15
awarded  Popular Question
Jan
14
awarded  Yearling
Dec
7
awarded  Popular Question
Nov
23
awarded  Popular Question
May
25
awarded  Critic
Mar
9
comment glsl demo suggestions?
looks pretty awesome +1
Mar
7
awarded  Quorum
Mar
6
comment Simulating an object floating on water
I think they are adding support for fluids in next version of Farseer (3.3)
Mar
5
comment Android game development in c++
Thanks for the link! I'll keep an eye out for your blog.
Mar
4
comment Android game development in c++
Earlier in the past I have had (frustrating)issues trying to get the simple pipeline of compile/build/deploy my opengl game on android emulator. Can you point me to a resource or something which I can use? (I don't know if you have those utility classes open source, but if you do, I'll be interested in seeing them.) Thanks
Feb
23
comment Moving around/avoiding obstacles
It really depends. Thought: divide your world into a grid of 32 x 32 which would then represent positions in a 2D array. For example, in your case: red dot is at 120, 120 pixels (or 120/32 x 120/32 : 3.75 x 3.75) 3.75 x 3.75 represents a position on your world-grid (or 2D array). Since arrays are indexed by integers, you only want integer part of it. Thus, the red dot would be at 3 x 3. Hope this helps
Feb
23
revised Moving around/avoiding obstacles
added a simpler idea
Feb
23
answered Moving around/avoiding obstacles
Feb
22
accepted FrameBuffer Render to texture not working all the way
Feb
21
comment Restoring projection matrix
I have glPushMatrix and Pop matrix. I didn't know they were deprecated! Also, this is a pretty old link, but it was recommended not to use glGetFloatV to retrieve value and set them later on. opengl.org/resources/features/KilgardTechniques/oglpitfall
Feb
21
comment Understanding DeviceContext and Shaders in Direct3D/SlimDX
Have you tried XNA for 3D programming ? They have a lot of tutorials to get started!
Feb
21
asked Restoring projection matrix