459 reputation
516
bio website p-yank.com
location North Carolina
age 29
visits member for 3 years, 3 months
seen Jan 27 '13 at 9:11
Badabing - badabang -badaboom

Feb
21
comment Restoring projection matrix
I have glPushMatrix and Pop matrix. I didn't know they were deprecated! Also, this is a pretty old link, but it was recommended not to use glGetFloatV to retrieve value and set them later on. opengl.org/resources/features/KilgardTechniques/oglpitfall
Feb
21
comment Understanding DeviceContext and Shaders in Direct3D/SlimDX
Have you tried XNA for 3D programming ? They have a lot of tutorials to get started!
Feb
21
asked Restoring projection matrix
Feb
21
comment Building (simple) stellar systems
@James: "(respective positions will change over time)" :-> It isn't exactly clear if the points are constantly in motion or if A and B are fixed and then they will change later on. If points are fixed, IMO linear interpolation is the way to go.
Feb
21
comment how to add water effect to an image
Thanks for the explanation. I actually ended up using a variant of the above. But, I'll give these flavors a try and see how they turn out to be.
Feb
21
accepted how to add water effect to an image
Feb
21
answered Building (simple) stellar systems
Feb
21
comment Building (simple) stellar systems
is the ellipse math about the motion of satellites about the planets ?
Feb
21
accepted Mandelbrot set not displaying properly
Feb
21
answered FrameBuffer Render to texture not working all the way
Feb
21
comment how to add water effect to an image
Thanks for the explanation. I was new to FBOs and such, so finally I reached step 3 where I can mirror a texture using FBOs. Now, all I need is a way to add 'wavy water' effect to it. I would like to use some shader technique to do it. Would you happen to have any suggestions for that ?
Feb
19
comment FrameBuffer Render to texture not working all the way
Thanks for posting the code. I'll try and see if depth texture works. Also, what do you think of setting the viewport/projection matrices in the Render() initially ? Does that look ok ?
Feb
19
comment FrameBuffer Render to texture not working all the way
That didn't help. Also, as a test, I simply rendered the triangle without FBO and it was rendering correctly.
Feb
19
comment FrameBuffer Render to texture not working all the way
I just updated the last segment of the post with initialization code. Also, I render them in a counter-clockwise order, so it shouldn't be the problem. I'll try to see if that helps though.
Feb
19
revised FrameBuffer Render to texture not working all the way
updated the initialization code
Feb
19
asked FrameBuffer Render to texture not working all the way
Feb
18
comment glsl demo suggestions?
Cool! Thanks for all the suggestions. I'm working on water-effect right now. I'll keep it open for now, in-case if anyone else wants to add some suggestions.
Feb
18
accepted How to restrict paddle movement using Farseer Physics engine 3.2
Feb
18
comment Good GUI for OpenGL
I'd second this! I use qt and it has almost everything one needs when they are starting. Over the years it has become very stable, with a good support. They also have a framework for games called gluon.
Feb
17
asked how to add water effect to an image