| bio | website | p-yank.com |
|---|---|---|
| location | North Carolina | |
| age | 28 | |
| visits | member for | 2 years, 4 months |
| seen | Jan 27 at 9:11 | |
| stats | profile views | 40 |
Badabing - badabang -badaboom
|
Jan 14 |
awarded | Yearling |
|
Jan 9 |
awarded | Notable Question |
|
Nov 6 |
awarded | Popular Question |
|
Sep 17 |
awarded | Notable Question |
|
Apr 15 |
awarded | Popular Question |
|
Jan 14 |
awarded | Yearling |
|
Dec 7 |
awarded | Popular Question |
|
Nov 23 |
awarded | Popular Question |
|
May 25 |
awarded | Critic |
|
Mar 9 |
comment |
glsl demo suggestions? looks pretty awesome +1 |
|
Mar 7 |
awarded | Quorum |
|
Mar 6 |
comment |
Simulating an object floating on water I think they are adding support for fluids in next version of Farseer (3.3) |
|
Mar 5 |
comment |
Android game development in c++ Thanks for the link! I'll keep an eye out for your blog. |
|
Mar 4 |
comment |
Android game development in c++ Earlier in the past I have had (frustrating)issues trying to get the simple pipeline of compile/build/deploy my opengl game on android emulator. Can you point me to a resource or something which I can use? (I don't know if you have those utility classes open source, but if you do, I'll be interested in seeing them.) Thanks |
|
Feb 23 |
comment |
Moving around/avoiding obstacles It really depends. Thought: divide your world into a grid of 32 x 32 which would then represent positions in a 2D array. For example, in your case: red dot is at 120, 120 pixels (or 120/32 x 120/32 : 3.75 x 3.75) 3.75 x 3.75 represents a position on your world-grid (or 2D array). Since arrays are indexed by integers, you only want integer part of it. Thus, the red dot would be at 3 x 3. Hope this helps |
|
Feb 23 |
revised |
Moving around/avoiding obstacles added a simpler idea |
|
Feb 23 |
answered | Moving around/avoiding obstacles |
|
Feb 22 |
accepted | FrameBuffer Render to texture not working all the way |
|
Feb 21 |
comment |
Restoring projection matrix I have glPushMatrix and Pop matrix. I didn't know they were deprecated! Also, this is a pretty old link, but it was recommended not to use glGetFloatV to retrieve value and set them later on. opengl.org/resources/features/KilgardTechniques/oglpitfall |
|
Feb 21 |
comment |
Understanding DeviceContext and Shaders in Direct3D/SlimDX Have you tried XNA for 3D programming ? They have a lot of tutorials to get started! |