469 reputation
518
bio website p-yank.com
location North Carolina
age 29
visits member for 3 years, 6 months
seen Jan 27 '13 at 9:11
Badabing - badabang -badaboom

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Mar
9
comment glsl demo suggestions?
looks pretty awesome +1
Mar
7
awarded  Quorum
Mar
6
comment Simulating an object floating on water
I think they are adding support for fluids in next version of Farseer (3.3)
Mar
5
comment Android game development in c++
Thanks for the link! I'll keep an eye out for your blog.
Mar
4
comment Android game development in c++
Earlier in the past I have had (frustrating)issues trying to get the simple pipeline of compile/build/deploy my opengl game on android emulator. Can you point me to a resource or something which I can use? (I don't know if you have those utility classes open source, but if you do, I'll be interested in seeing them.) Thanks
Feb
23
comment Moving around/avoiding obstacles
It really depends. Thought: divide your world into a grid of 32 x 32 which would then represent positions in a 2D array. For example, in your case: red dot is at 120, 120 pixels (or 120/32 x 120/32 : 3.75 x 3.75) 3.75 x 3.75 represents a position on your world-grid (or 2D array). Since arrays are indexed by integers, you only want integer part of it. Thus, the red dot would be at 3 x 3. Hope this helps
Feb
23
revised Moving around/avoiding obstacles
added a simpler idea