1,201 reputation
1615
bio website 762savant.dyndns.org/jcr2
location Houston, TX
age 32
visits member for 3 years, 7 months
seen Dec 30 '13 at 16:07

Joined the Navy in 2000, got out in 2004, tried engineering until 2007, which is when I found programming. Never looked back.

Got my degree in CS at Rice University in 2010, worked for a short time in the gaming industry and have now moved on to better paying work with better hours.


Jan
12
awarded  Yearling
Oct
13
accepted GLSL 2d Per Pixel Lighting
Oct
11
answered GLSL 2d Per Pixel Lighting
Oct
11
asked GLSL 2d Per Pixel Lighting
Mar
13
awarded  Famous Question
Feb
4
awarded  Good Question
Jan
12
awarded  Yearling
Sep
5
awarded  Nice Answer
Jul
29
awarded  Nice Answer
Jul
23
revised Sounds to describe the weather?
deleted 1 characters in body
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Jan
12
awarded  Yearling
Jan
4
awarded  Notable Question
Aug
11
comment Does inflating scores make players happier?
A better idea might be to have a control group that plays the game with normal scores which will give you a baseline (try to get as many as possible). Then use a second group (nobody from the control group) with the exact same game, just inflated scores. You would have your answer if you did this enough times and consistently saw that the second group liked the game more.
May
10
answered Is it a waste to learn OpenGL?
Apr
6
awarded  Critic
Mar
31
answered Texture animation/coordinates in VBOs
Mar
31
comment Texture animation/coordinates in VBOs
@Tank: I'll move the comments into an answer so your accept rate is not affected... should you choose to accept it. :)
Mar
31
comment Texture animation/coordinates in VBOs
@Tank: I would go with c0d3rguy's suggestion and try using the VBO that might be updated as a GL_STREAM_DRAW or GL_DYNAMIC_DRAW and see what the performance impact is. It might prove to work just fine.