491 reputation
415
bio website coreyogburn.com
location Denver, CO
age 25
visits member for 4 years, 4 months
seen 4 hours ago

Software development is my passion. Being able to structure a piece of software and implement solutions makes the hair on the back of my neck stand up. I've worked in a lot of different fields from financial analysis, GIS, fleet tracking, the pharmaceutical field, and most recently educational simulations. My personal research has taken me into cryptography, compression, android development, game development, sound engineering, OS development, language development, and more. I can't learn fast enough.


1d
comment Level Design: Char Traveling to and from a Site
There could also be plot points that manipulate the level. You could help a mining town get newer tools and they could help build something to get the player back up the cliff. Event driven world manipulation can also help the player feel more involved. This is an alternative to an item that would enable the player.
Feb
17
awarded  Popular Question
Jul
2
awarded  Curious
Feb
3
awarded  Popular Question
May
9
awarded  Popular Question
Jan
12
awarded  Yearling
Dec
21
awarded  Notable Question
Sep
13
awarded  Notable Question
Aug
27
awarded  Nice Question
Mar
27
awarded  Popular Question
Feb
14
comment How does one specify raster operations in XNA?
I'll try this when I get a chance.
Jan
12
awarded  Yearling
Oct
16
awarded  Commentator
Oct
16
comment How does one specify raster operations in XNA?
Aside from just another tool in the toolbelt, I'm looking into how to make a crosshair for targeting. An inverted crosshair (in my experience/opinion) is the best crosshair.
Oct
16
comment How does one specify raster operations in XNA?
PC right now. If I ever expand, I'd probably only expand to the xbox because I do not have a Windows Phone.
Oct
15
asked How does one specify raster operations in XNA?
Sep
14
awarded  Popular Question
Aug
10
asked 2D sprites in 3D space?
Aug
9
accepted Preventing XNA from anti-aliasing textures?
Aug
9
asked Preventing XNA from anti-aliasing textures?