| bio | website | teachingdesign.blogspot.com |
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| location | ||
| age | ||
| visits | member for | 2 years, 11 months |
| seen | Apr 15 '11 at 13:02 | |
| stats | profile views | 213 |
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Jun 16 |
awarded | Nice Answer |
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Jul 21 |
awarded | Yearling |
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Apr 24 |
awarded | Good Answer |
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Dec 9 |
awarded | Nice Answer |
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Oct 20 |
awarded | Enlightened |
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Oct 20 |
awarded | Nice Answer |
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Sep 15 |
awarded | game-design |
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Jul 22 |
awarded | Yearling |
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Apr 15 |
answered | Game/Level Design Career translations in other fields |
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Apr 15 |
answered | Game companies - Involvement of programmers in the design process |
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Apr 15 |
comment |
Game companies - Involvement of programmers in the design process @Richard, I would say the only distinction between "bedroom coder" and "designer who started as professional coder" is when they first started making games. A "designer that can code" today might still get their first game industry job as a coder, not a designer, because there are more entry-level coding jobs out there. FWIW, this was my career path (programmer -> game programmer -> game designer) and I know a few others who went this path as well. |
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Apr 1 |
comment |
How do I store and handle time in social game? I don't see why this is inefficient either. If you're already storing user actions in the database then adding a Timestamp field is trivial. (If you're not storing user actions, you might consider doing that for logging and metrics purposes anyway.) |
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Apr 1 |
comment |
Ideas for extending tic-tac-toe game? Depends... what's the purpose of making this game? Are you just building your programming skills? What kinds of programming are areas of interest to you? If you like databases you could hook it up to an online leaderboard with player statistics; if you like graphics you can add new ones; and so on. Basically, instead of thinking "what feature to add?" think "what do I want to get out of this for my time?" and the features should come naturally. |
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Apr 1 |
answered | Took one major now want to be in different industryssT |
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Apr 1 |
answered | How detailed and/or complete is/are your game design documents before starting a project? |
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Apr 1 |
comment |
AI: Learning vs. Strategizing There's a third approach (also "strategizing") called Expert Systems, where you basically find a rule-based algorithm that may require no search trees at all, just essentially a series of if-thens. |
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Apr 1 |
answered | Do you think it's Possible to go from C++ Straight to 3D (skipping 2D) |
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Mar 18 |
awarded | Nice Answer |
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Mar 12 |
answered | Is flash game development not considered 'proper' game development? |
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Mar 12 |
answered | Adaptive Characters: AI Solution Needs a Problem |