3,773 reputation
11240
bio website kenpower.com
location Ireland
age 93
visits member for 3 years, 11 months
seen Dec 25 at 8:52

Hi guys. Get all your coding and game development done before the children come along.

I'm serious.

You CAN'T code with kids in the house.

Go, go do it now, before it's too late.


Nov
30
revised Spherical to Cartesian Coordinates
deleted 4 characters in body
Nov
30
revised Spherical to Cartesian Coordinates
deleted 4 characters in body
Nov
30
revised Spherical to Cartesian Coordinates
re-titled& re-taged, it was not really a cube question, more a general math question
Nov
30
revised Spherical to Cartesian Coordinates
added 481 characters in body
Nov
30
revised Spherical to Cartesian Coordinates
added 481 characters in body
Nov
30
revised Spherical to Cartesian Coordinates
added 481 characters in body
Nov
30
answered Spherical to Cartesian Coordinates
Nov
30
revised Line Intersection from parametric equation
added 836 characters in body
Nov
30
comment Line Intersection from parametric equation
@Sidar, Kinda, I'll edit the answer to make that step clearer.
Nov
30
revised Line Intersection from parametric equation
added 422 characters in body
Nov
30
revised Line Intersection from parametric equation
added 34 characters in body
Nov
30
revised Line Intersection from parametric equation
added 490 characters in body
Nov
30
revised Line Intersection from parametric equation
added 490 characters in body
Nov
30
answered Line Intersection from parametric equation
Nov
30
comment Line Intersection from parametric equation
x.n=c looks a bit like the point normal form of a plane (I can't think what else it might be), why are you using that? Are you trying to find the intersection of a line and a plane?
Nov
29
revised Computer Games Technolgy or Software Engineering?
added 389 characters in body
Nov
29
answered Computer Games Technolgy or Software Engineering?
Nov
28
comment How do I calculate distance from a point to a rectangle?
I agree it is an inelegant solution, but the mechanism might be a bit clearer to a beginner than shorter or more elegant approaches I have seen. It is however the only answer here to the questioners problem so far.
Nov
28
comment Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)
You matrices look good (I compared them the ones produces by glOrtho and glTranslate. Grapsing at straws here, but opengl expects its matrices to arranged in column-major order, are you doing the same?
Nov
27
comment Good resources for learning about graphics hardware
I've read the first two articles in this series. Looks like it might be exactly what I need.