3,628 reputation
11235
bio website kenpower.com
location Ireland
age 92
visits member for 3 years, 6 months
seen Jun 19 at 21:20

Hi guys. Get all your coding and game development done before the children come along.

I'm serious.

You CAN'T code with kids in the house.

Go, go do it now, before it's too late.


Nov
30
answered Spherical to Cartesian Coordinates
Nov
30
revised Line Intersection from parametric equation
added 836 characters in body
Nov
30
comment Line Intersection from parametric equation
@Sidar, Kinda, I'll edit the answer to make that step clearer.
Nov
30
revised Line Intersection from parametric equation
added 422 characters in body
Nov
30
revised Line Intersection from parametric equation
added 34 characters in body
Nov
30
revised Line Intersection from parametric equation
added 490 characters in body
Nov
30
revised Line Intersection from parametric equation
added 490 characters in body
Nov
30
answered Line Intersection from parametric equation
Nov
30
comment Line Intersection from parametric equation
x.n=c looks a bit like the point normal form of a plane (I can't think what else it might be), why are you using that? Are you trying to find the intersection of a line and a plane?
Nov
29
revised Computer Games Technolgy or Software Engineering?
added 389 characters in body
Nov
29
answered Computer Games Technolgy or Software Engineering?
Nov
28
comment How do I calculate distance from a point to a rectangle?
I agree it is an inelegant solution, but the mechanism might be a bit clearer to a beginner than shorter or more elegant approaches I have seen. It is however the only answer here to the questioners problem so far.
Nov
28
comment Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)
You matrices look good (I compared them the ones produces by glOrtho and glTranslate. Grapsing at straws here, but opengl expects its matrices to arranged in column-major order, are you doing the same?
Nov
27
comment Good resources for learning about graphics hardware
I've read the first two articles in this series. Looks like it might be exactly what I need.
Nov
27
revised How many and which axes to use for 3D OBB collision with SAT
added 35 characters in body
Nov
27
revised How do I calculate distance from a point to a rectangle?
added 4 characters in body
Nov
27
comment XNA Sprite Clipping Incorrectly During Rotation
@KevinB, doesn't change anything
Nov
27
comment XNA Sprite Clipping Incorrectly During Rotation
@KevinB, I can't reproduce this behaviour. If I move my sprite (rotated by -45deg) towards the left, it just moves off the edge of the screen like one would expect. No sudden disappearances.
Nov
27
comment Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)
Well constructed question, but maybe we could see your projection & world matrices. You mentioned them above, but didn't include their contents. The problem will be with one of those matrices.
Nov
26
revised How many and which axes to use for 3D OBB collision with SAT
deleted 9 characters in body