| bio | website | kenpower.com |
|---|---|---|
| location | Ireland | |
| age | 91 | |
| visits | member for | 2 years, 4 months |
| seen | May 17 at 11:06 | |
| stats | profile views | 171 |
Hi guys. Get all your coding and game development done before the children come along.
I'm serious.
You CAN'T code with kids in the house.
Go, go do it now, before it's too late.
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Nov 29 |
answered | Computer Games Technolgy or Software Engineering? |
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Nov 28 |
comment |
How do I calculate distance from a point to a rectangle? I agree it is an inelegant solution, but the mechanism might be a bit clearer to a beginner than shorter or more elegant approaches I have seen. It is however the only answer here to the questioners problem so far. |
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Nov 28 |
comment |
Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly) You matrices look good (I compared them the ones produces by glOrtho and glTranslate. Grapsing at straws here, but opengl expects its matrices to arranged in column-major order, are you doing the same? |
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Nov 27 |
comment |
Good resources for learning about graphics hardware I've read the first two articles in this series. Looks like it might be exactly what I need. |
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Nov 27 |
revised |
How many and which axes to use for 3D OBB collision with SAT added 35 characters in body |
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Nov 27 |
revised |
How do I calculate distance from a point to a rectangle? added 4 characters in body |
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Nov 27 |
comment |
XNA Sprite Clipping Incorrectly During Rotation @KevinB, doesn't change anything |
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Nov 27 |
comment |
XNA Sprite Clipping Incorrectly During Rotation @KevinB, I can't reproduce this behaviour. If I move my sprite (rotated by -45deg) towards the left, it just moves off the edge of the screen like one would expect. No sudden disappearances. |
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Nov 27 |
comment |
Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly) Well constructed question, but maybe we could see your projection & world matrices. You mentioned them above, but didn't include their contents. The problem will be with one of those matrices. |
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Nov 26 |
revised |
How many and which axes to use for 3D OBB collision with SAT deleted 9 characters in body |
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Nov 26 |
revised |
How many and which axes to use for 3D OBB collision with SAT edited tags; edited title |
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Nov 26 |
revised |
How many and which axes to use for 3D OBB collision with SAT added 336 characters in body |
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Nov 26 |
revised |
How many and which axes to use for 3D OBB collision with SAT added 336 characters in body |
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Nov 26 |
revised |
How many and which axes to use for 3D OBB collision with SAT added 336 characters in body |
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Nov 26 |
answered | How many and which axes to use for 3D OBB collision with SAT |
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Nov 26 |
comment |
How do I calculate distance from a point to a rectangle? Hey @EricB, I've fixed the error you pointed out, how about undoing your downvote? |
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Nov 26 |
revised |
How do I calculate distance from a point to a rectangle? added 2 characters in body |
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Nov 26 |
revised |
How do I calculate distance from a point to a rectangle? added 213 characters in body |
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Nov 26 |
revised |
How do I calculate distance from a point to a rectangle? added 640 characters in body |
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Nov 26 |
revised |
How do I calculate distance from a point to a rectangle? added 203 characters in body |