3,068 reputation
1725
bio website kenpower.com
location Ireland
age 91
visits member for 2 years, 4 months
seen May 17 at 11:06
stats profile views 171

Hi guys. Get all your coding and game development done before the children come along.

I'm serious.

You CAN'T code with kids in the house.

Go, go do it now, before it's too late.


Nov
29
answered Computer Games Technolgy or Software Engineering?
Nov
28
comment How do I calculate distance from a point to a rectangle?
I agree it is an inelegant solution, but the mechanism might be a bit clearer to a beginner than shorter or more elegant approaches I have seen. It is however the only answer here to the questioners problem so far.
Nov
28
comment Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)
You matrices look good (I compared them the ones produces by glOrtho and glTranslate. Grapsing at straws here, but opengl expects its matrices to arranged in column-major order, are you doing the same?
Nov
27
comment Good resources for learning about graphics hardware
I've read the first two articles in this series. Looks like it might be exactly what I need.
Nov
27
revised How many and which axes to use for 3D OBB collision with SAT
added 35 characters in body
Nov
27
revised How do I calculate distance from a point to a rectangle?
added 4 characters in body
Nov
27
comment XNA Sprite Clipping Incorrectly During Rotation
@KevinB, doesn't change anything
Nov
27
comment XNA Sprite Clipping Incorrectly During Rotation
@KevinB, I can't reproduce this behaviour. If I move my sprite (rotated by -45deg) towards the left, it just moves off the edge of the screen like one would expect. No sudden disappearances.
Nov
27
comment Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)
Well constructed question, but maybe we could see your projection & world matrices. You mentioned them above, but didn't include their contents. The problem will be with one of those matrices.
Nov
26
revised How many and which axes to use for 3D OBB collision with SAT
deleted 9 characters in body
Nov
26
revised How many and which axes to use for 3D OBB collision with SAT
edited tags; edited title
Nov
26
revised How many and which axes to use for 3D OBB collision with SAT
added 336 characters in body
Nov
26
revised How many and which axes to use for 3D OBB collision with SAT
added 336 characters in body
Nov
26
revised How many and which axes to use for 3D OBB collision with SAT
added 336 characters in body
Nov
26
answered How many and which axes to use for 3D OBB collision with SAT
Nov
26
comment How do I calculate distance from a point to a rectangle?
Hey @EricB, I've fixed the error you pointed out, how about undoing your downvote?
Nov
26
revised How do I calculate distance from a point to a rectangle?
added 2 characters in body
Nov
26
revised How do I calculate distance from a point to a rectangle?
added 213 characters in body
Nov
26
revised How do I calculate distance from a point to a rectangle?
added 640 characters in body
Nov
26
revised How do I calculate distance from a point to a rectangle?
added 203 characters in body