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reviewed Approve Where to start with game development?
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comment Matrix transforms with SpriteBatch overloading - how do you rotate/zoom around a point?
you have two vectors called origin (one with an uppercase 'O'), are they different?
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comment GLM Velocity Vectors - Basic Maths to Simulate Steering
Yes, adding a velocity vector to a position results in a new position. (This is greatly simplifying the laws of motion, but it'll get you going)
Nov
11
comment Bouncing off a circular Boundary with multiple balls?
in this example, the vector v1 is (xspeed,yspeed) and n=(circlex-xpos,circley-ypos), where (circlex,circle) is the position of the centre of the circle. v2 will be the new (xspeed,yspped)
Nov
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answered GLM Velocity Vectors - Basic Maths to Simulate Steering
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asked Where can I find game postmortems with a programmer perspective
Nov
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comment Increasing efficiency of N-Body gravity simulation
i've offered two possible optimisation below, but suspect @LumpN is correct and there is something else going on.
Nov
8
revised Increasing efficiency of N-Body gravity simulation
added 1 characters in body
Nov
8
answered Increasing efficiency of N-Body gravity simulation
Nov
8
answered Increasing efficiency of N-Body gravity simulation