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Oct
15
awarded  Custodian
Oct
15
reviewed Reviewed Updating games for iOS 6 and new iPhone/iPod Touch
Oct
15
comment Issue with importing model to xna
I suggested disabling culling in order to help diagnose the problem, rather than as a solution
Oct
15
accepted Get SFML to report the version of OpenGL that is being used
Oct
15
answered Issue with importing model to xna
Oct
15
revised How do I identify mouse clicks versus mouse down in games?
added 49 characters in body
Oct
15
comment How do I identify mouse clicks versus mouse down in games?
Actually, it is code to detect a mouse down event.
Oct
15
comment How do I identify mouse clicks versus mouse down in games?
depends on the game but in XNA update happens about 60fps by default. It would be very difficult to press AND release a mouse button in this time frame.
Oct
15
answered How do I identify mouse clicks versus mouse down in games?
Oct
15
answered How to handle mouse input in XNA?
Oct
14
comment 'Spring' physics
Sqrt is similar to arctan in that respect
Oct
14
comment 'Spring' physics
I agree with @dreta, The solution would be much clearer using vectors. And You can have a lookup table for sqrt if really needed.Besides you know what they say about early optimisation...
Oct
14
answered 'Spring' physics
Oct
14
answered 'Spring' physics
Oct
14
answered Scan-Line Z-Buffering Dilemma
Oct
13
answered Can't use SFML sprite drawing and OpenGL rendering at the same time
Oct
13
asked Can't use SFML sprite drawing and OpenGL rendering at the same time
Oct
13
awarded  Critic
Oct
12
accepted What are examples of games with “minimalist” models/art assets
Oct
12
awarded  Self-Learner