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Oct
12
accepted What are examples of games with “minimalist” models/art assets
Oct
12
awarded  Self-Learner
Oct
12
comment Limit the amount a camera can pitch
What kind of camera are you trying ot create? I'm not sure what "moved the camera within the model" means.
Oct
12
answered Get SFML to report the version of OpenGL that is being used
Oct
12
asked Get SFML to report the version of OpenGL that is being used
Oct
12
revised Wrong faces culled in OpenGL when drawing a rectangular prism
made title more relevant to problem
Oct
12
revised Wrong faces culled in OpenGL when drawing a rectangular prism
added 1 characters in body
Oct
12
suggested approved edit on Wrong faces culled in OpenGL when drawing a rectangular prism
Oct
12
revised Wrong faces culled in OpenGL when drawing a rectangular prism
added 4 characters in body
Oct
12
answered Wrong faces culled in OpenGL when drawing a rectangular prism
Oct
12
comment Camera not staying behind model while moving in circle
when are you calling cameraYaw? Also It's not entirely clear if you camera is rotating too much, or the model is rotating too much. Can you clarify.
Oct
12
answered Limit the amount a camera can pitch
Oct
11
revised how to calculate intersection time and place of multiple moving arcs
added 17 characters in body
Oct
11
answered how to calculate intersection time and place of multiple moving arcs
Oct
4
awarded  Commentator
Oct
4
comment Real life example of an agile game development process outputs
@Kylotan you may well have a point about user stories. But any non-trivial game has to have some process, recorded somehow. And it is the record of the development process which I would like to see.
Oct
4
revised Real life example of an agile game development process outputs
added 221 characters in body; edited title
Oct
4
revised Real life example of an agile game development process outputs
added 330 characters in body
Oct
4
asked Real life example of an agile game development process outputs
Sep
21
awarded  Custodian