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Jan
20
revised Does the linear attenuation component in lighting models have a physical counterpart?
edited body
Jan
19
reviewed Approve How to give the player the feeling of being chased by enemies and force him/her to rush
Jan
18
comment How can I extrude a regular, grid-based 2D shape to 3D?
Yes, if the shapes were based on a grid, it would be quite easy to generate the list of squares
Jan
18
revised How can I extrude a regular, grid-based 2D shape to 3D?
added 1256 characters in body
Jan
11
awarded  Yearling
Dec
31
awarded  Taxonomist
Dec
16
reviewed Approve How do I make so when user moves the camera it doesn't go beyond the scene borders in Unity3D?
Dec
16
reviewed Approve How to create custom editor script only for one field of an object and leave the rest default in Unity?
Dec
16
reviewed Approve Write error log on crash in libGDX?
Dec
15
revised How can I extrude a regular, grid-based 2D shape to 3D?
deleted 68 characters in body
Dec
15
comment How can I extrude a regular, grid-based 2D shape to 3D?
@Christer I typed convex, when I meant concave, thanks for pointing that out.
Dec
15
revised How can I extrude a regular, grid-based 2D shape to 3D?
added 1 character in body
Dec
15
revised How can I extrude a regular, grid-based 2D shape to 3D?
added 395 characters in body
Dec
15
revised How can I extrude a regular, grid-based 2D shape to 3D?
edited title
Dec
15
revised How can I extrude a regular, grid-based 2D shape to 3D?
added 622 characters in body
Dec
15
answered How can I extrude a regular, grid-based 2D shape to 3D?
Sep
15
comment How many and which axes to use for 3D OBB collision with SAT
@joeRocc For cuboids you are correct, just use the normals, because normals and edges are aligned, but for other shapes (e.g. tetrahedrons, other polyhedrons) the normals are not aligned with edges.
Sep
15
comment How many and which axes to use for 3D OBB collision with SAT
see my comment above re edges vs normals
Aug
16
awarded  Nice Answer
Jun
8
awarded  Good Answer