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Jan
22
accepted Real life example of an agile game development process outputs
Jan
22
accepted How can I generate a view or projection matrix for OpenGL 3.+
Jan
22
accepted Good resources for learning about graphics hardware
Dec
1
accepted How to display text and numbers in SFML 2.0
Nov
23
accepted How do I get the axes for SAT collision detection
Nov
23
accepted How does the SAT collision detection algorithm work
Nov
23
accepted How can I draw a simple 2D line in XNA without using 3D primitives and shders
Nov
15
accepted Cross & dot product using ASSIMP's aiVector3t vector class
Nov
10
accepted What is the process for getting a dev-kit for Xbox 360 to allow native coding
Oct
18
accepted Can't use SFML sprite drawing and OpenGL rendering at the same time
Oct
18
accepted How do I rotate a sprite so that it is 'pointing' in the direction it is moving?
Oct
15
accepted Get SFML to report the version of OpenGL that is being used
Oct
12
accepted What are examples of games with “minimalist” models/art assets
Jun
20
accepted How are potentially visible sets (PVS) determined in state of the art games?
Jun
20
accepted What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8?
Jun
20
accepted Are there any game/graphics development certifications?
Dec
15
accepted Does the linear attenuation component in lighting models have a physical counterpart?