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Jul
22
comment Tiling perlin noise seamlessly, but without repeating to generate an infinite 3D world
@NervezXx Note that in Java, MIN_VALUE is the smallest possible positive non-zero value, not the largest negative value.
Jul
22
answered Cant decide on openGL 2 or 3 for 2D game engine
Jul
21
answered OpenGL calls from a different thread?
Jul
20
comment I can't understand the batcher.draw at libgdx
Most libraries and software have documentation and support resources. You may want to look at those for guidance as the question as it currently stands does not really fit into the Q&A format of this site.
Jul
20
answered Getting the topleft, topright, bottomleft and bottomright points of a shape in Unity3D?
Jul
19
answered sfml/opengl, two objects of same class are sharing variables
Jul
5
answered How to design game server to mitigate DDOS attacks
Jul
4
revised Naming a weapon during game development: is using the actual model name in real life against copyright?
incorporate feedback from AV
Jul
4
answered Naming a weapon during game development: is using the actual model name in real life against copyright?
Jul
3
revised How to understand kind of matrix/world from implemented math operations?
added 1353 characters in body
Jul
3
answered How to understand kind of matrix/world from implemented math operations?
Jul
3
comment How Many Particles at a Time?
»Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out.»
Jul
2
comment How to understand kind of matrix/world from implemented math operations?
A good source for why someone wrote code in a way is likely whomever wrote the code in that way.
Jun
22
comment 3D Studio MAX dxf model to OpenGL and DirectX
If the game can decrypt the data, so can an attacker. There is no absolute "security".
Jun
15
comment Malformed/Pixelated Vertex Normals
I just realized that individual normalization will shift the result toward any side with more triangles. I believe to honor triangle area in the way already done is probably the least wrong. There's no universal right for blending face normals into vertex normals.
Jun
15
comment Malformed/Pixelated Vertex Normals
The magnitude of the individual computed bivectors he calls normals is not one. Their magnitude will be dependent on triangle area and the angle between the edges. Normalizing each individual vector before summing may be required to avoid over/under-contribution.
Jun
11
comment Multithreaded or Thread pooled server for real time multiplayer games?
Your measurements seem a bit invented, but if you do not have enough power to drive a sufficiently sized thread pool, you will not have enough power to drive individual blocking threads as they are similiar in cost. Invest in more iron.
Jun
6
comment Perspective projection?
You can still attempt to summarize the article so that the answer is not completely useless if the link goes away. If you feel that no answer can be made for the question at all, modify the question or vote to close it.
Jun
6
awarded  Excavator
Jun
6
revised Geometry Shader input vertices order
u is not a word, spelling