2,100 reputation
1714
bio website
location Umeå, Sweden
age 29
visits member for 3 years, 6 months
seen 11 hours ago

C++ developer at heart, loves to play around with graphics APIs.


Jul
17
comment Creating A TickRate Class
@KKlouzal There's three performance cases 1) your machine can simulate all the requested ticks faster than time moves and it draws at least as many frames per second as you want; 2) your machine can simulate everything, but cuts down on render frames; 3) your machine cannot even keep up with simulation ticks in realtime. Case 3 is the bad one, as it will enter a death spiral never being able to catch up, and thus appear frozen. A common mitigation for that is to only simulate a particular number of ticks in a row before drawing, essentially ending up with game time running slower.
Jul
17
reviewed Reject suggested edit on Physics / drag of object falling through atomsphere
Jul
17
comment When and how to apply affine translations to vertices of a mesh with LWJGL
Could you clarify, are you actually mutating the vertex data over and over instead of transforming into a copy of the vertex data?
Jul
14
comment Tools for creating game manuals
If you're serious about nice-looking overly customizable typesetting without shelling out money, you may want to dive into the world of LaTeX, system of choice for academics all over the world. There's even an tex.SX for it
Jul
14
reviewed No Action Needed Estimated framerate for custom engine?
Jul
14
reviewed Reviewed Mouse Look Controls
Jul
11
reviewed Reviewed Determine Mesh Vertex Index Given Another Mesh Index
Jul
11
reviewed Reviewed Freeze Player position temporarily?
Jul
11
revised Freeze Player position temporarily?
Removed pointless asking for response, signature lines.
Jul
11
reviewed No Action Needed Dealing with multiple licenses
Jul
11
reviewed Reviewed How are red dot/reflex/holographic sights implemented?
Jul
11
reviewed Reviewed Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?
Jul
10
awarded  Custodian
Jul
10
reviewed No Action Needed How do I blend 2 lightmaps for day/night cycle in Unity?
Jul
9
reviewed No Action Needed GLM/OpenGL: How Can I Prevent Vector Magnitude From Increasing While Rotating Bones in Skeletal Rig?
Jun
23
reviewed Reject suggested edit on Python mini RPG enemy movement. (how to have two infinite loops running at the same time)
Jun
22
awarded  Custodian
Jun
22
reviewed Reject suggested edit on What tools are needed for making 3D games?
Jun
21
awarded  Custodian
Jun
21
reviewed Reviewed How do I avoid circular dependencies with game events in C++?