2,715 reputation
11018
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location Umeå, Sweden
age 30
visits member for 4 years, 2 months
seen 2 hours ago

C++ developer at heart, loves to play around with graphics APIs.


Mar
20
comment What does 'Discretizing Space' mean in the context of paper prototyping
It hurts that the grid on the image is not along the sprite boundaries, which is the discrete foundation of the game.
Mar
20
comment What is better? Lots of small TCP packets, or one long one?
You have one switch to flip when it comes to packet aggregation, whether Nagle's Algorithm is in effect or not. It's not uncommon that it's off in game networking to ensure prompt delivery of underfilled packets.
Mar
19
answered Is there a javascript physics engine that does not require canvas?
Mar
17
comment DirectX 11 vertex shader incorrectly sending <0, 0, 0> normal vector to pixel shader
When stepping through possibly optimized code no matter which platform, consider looking at the assembly code instead and stepping that, as debuggers will happily lie to you.
Mar
12
answered How to make a proper cache on user computer?
Mar
7
answered Skyrim Creation Kit - Call External DLL Method
Mar
7
comment nonparametric side step to distance in millimeter
It may help attracting answers if you elaborate on what computation you use to represent a "side-step" and a bit on what kind of curve it is you have, as well as useful constraints like 2D/3D/projective.
Mar
5
comment Delay in bullets
@jzx While introducing clarity you also changed logic, obscuring what said clarity is :)
Mar
5
comment Skeletal animation with ASSIMP, COLLADA, and glm
@akaltar Reverse with respect to what? It might help to explicitly mention if it's M*v or v*M.
Mar
5
comment Loading art assets from SolidWorks and NX cad tools?
In general, the native format for a DCC/CAD/CAM package is very high level and expressed in terms of the package functionality instead of low level self-expressive representations. Your best hope is to find a compatible free or cheap tool, or attempt to parse their formats yourself.
Mar
2
answered Calling Shader Functions Inside Other Shaders
Mar
1
comment Why do games like Guild Wars 2 and Clash of Clans require you to manually collect loot?
GW2 has autoloot, where it picks up everything as you whack the button. In any way, it's to reinforce that you're getting a reward for something you just did, instead of finding all the crap in your inventory as you got home, far from the action.
Mar
1
comment Strange result, when changing variable name
You may be running into some problems with their shader translation, a wild guess is a misinterpretation as a swizzle.
Feb
23
revised How to draw a mini map OpenGL & OpenGL ES?
added 1007 characters in body
Feb
23
comment How to get used Resources by State/Map etc?
You can do the separate files as individual chunks in a packed level file. It won't really gain you much, as you still need to maintain the data. Pick any, it won't be much of a bottleneck.
Feb
23
answered How to draw a mini map OpenGL & OpenGL ES?
Feb
22
comment How to launch ball in an arc between two points?
@MidnightPacific To some extent, correspondence about improving/specifying the question belongs in the question comments. It's still possible to write an answer by stating the assumptions made and later improve or remove it to fit the question as it improves.
Feb
18
comment Are there places in the gaming industry for people who are artistic and programmers?
I hear they call it "QA". ;)
Feb
3
answered Static SFML 2.2 libraries and Code::Blocks on windows 7
Feb
3
comment What will happen if the argument of mix() or clamp() is above 1 or below 0?
A mix is a linear interpolation between x and y when a is between 0 and 1. Outside of that domain it's an linear extrapolation.