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accepted Super formula on shader
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asked Super formula on shader
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16
comment Fat geometry shader
@JozefCulen : can you link me an example please?
Feb
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Nov
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comment Understanding HingeConstraint in jBullet
there are no description in the documentation you posted (that is the same I have linked)
Nov
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Oct
16
comment Fixed joints in 3D
hi thank you very much. I'm still investigating and geometry/kinematics is the way to go, you're right. what do you think about using instead of soft bodies engine (like the verlet physics) a rigid body dynamic? is this kind of engine more about kinematics? (I'm referring to jbullet for example)
Oct
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