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bio website interazioneinnaturale.tumblr.…
location Milan, Italy
age 30
visits member for 3 years, 10 months
seen Nov 19 at 21:44

recursive: adjective, see recursive.


2h
awarded  Famous Question
Nov
4
comment Understanding HingeConstraint in jBullet
there are no description in the documentation you posted (that is the same I have linked)
Nov
4
asked Understanding HingeConstraint in jBullet
Oct
16
comment Fixed joints in 3D
hi thank you very much. I'm still investigating and geometry/kinematics is the way to go, you're right. what do you think about using instead of soft bodies engine (like the verlet physics) a rigid body dynamic? is this kind of engine more about kinematics? (I'm referring to jbullet for example)
Oct
16
asked Fixed joints in 3D
Sep
11
awarded  Popular Question
Jul
2
awarded  Curious
Jun
22
awarded  Popular Question
Nov
23
awarded  Popular Question
Sep
12
accepted switching from third person view to first person view
Sep
11
accepted Replace glTranslatef and glRotatef with matrixes
Sep
10
answered switching from third person view to first person view
Sep
10
revised switching from third person view to first person view
deleted 122 characters in body
Sep
9
revised switching from third person view to first person view
added 210 characters in body
Sep
9
asked switching from third person view to first person view
Sep
5
comment Replace glTranslatef and glRotatef with matrixes
yes it is row major
Sep
4
asked Replace glTranslatef and glRotatef with matrixes
Jul
23
awarded  Yearling
Jul
19
accepted OpenGL FBO, render off screen and texture
Jul
18
comment OpenGL get the outline of multiple overlapping objects
do you have some example of a stencil buffer like this? I think using the stencil buffer would be the cleaner way but I am not able of make any stencil buffer work