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Aug
20
revised Procedual level generation for a platformer game (tilebased) using player physics
deleted 1987 characters in body
Aug
19
revised Procedual level generation for a platformer game (tilebased) using player physics
added 678 characters in body; edited tags; edited title
Apr
2
revised How to know when all 2d rigid bodies have stopped in unity3d?
deleted 1250 characters in body; edited tags; edited title
Apr
2
revised How to know when all 2d rigid bodies have stopped in unity3d?
deleted 2 characters in body
Mar
5
revised How do I determine a good path for 2D artillery projectiles?
added 9 characters in body
Mar
5
revised How do I determine a good path for 2D artillery projectiles?
edited title
Apr
17
revised Going from point a to b through a curve using “gravity”
added 105 characters in body
Jul
20
revised bmGlyph alternative for windows (Bitmap font generator)
added 25 characters in body
Jan
31
revised Collision detection between a bunch of AABB
added 78 characters in body
Jan
13
revised 2D character controller in unity (trying to get old-school platformers back)
added 170 characters in body
Jan
12
revised How would you design components for an entity like this?
added 142 characters in body
Dec
15
revised Entity manager loop opinions
deleted 14 characters in body