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Dec
29
comment artemis entity system framework questions (All about FRP)
Perhaps I should be re-reading FRP paradigm again. Sorry then for the misleading question.
Dec
28
comment artemis entity system framework questions (All about FRP)
If I did understand FRP correctly, this has to be done when processing the entity, so don't know how to do what you mean :/. Anyway I'm trying to resolve this problems with a little mix of FRP and OOP, because both aproaches are good when used where they have to be used.
Dec
26
comment artemis entity system framework questions (All about FRP)
Yes, sorry for the acronym. I was refering to functional active programming. Perhaps Artemis doesn't follow FRP to the letter, but I think it is closer to FRP than the ussual paradigm.
Dec
26
revised artemis entity system framework questions (All about FRP)
added 380 characters in body
Dec
26
revised artemis entity system framework questions (All about FRP)
edited title
Dec
26
accepted Functional reactive programming (FRP) in games. Some doubts and thoughts
Dec
26
asked artemis entity system framework questions (All about FRP)
Dec
22
comment Functional reactive programming (FRP) in games. Some doubts and thoughts
I see. Have to think a bit more about it. If anyone has any other idea, etc... I would be really happy to hear it.
Dec
22
comment Functional reactive programming (FRP) in games. Some doubts and thoughts
So, to sum up: 1) We agree that ussually a system will hold just a component type. 2) During the creation of a new entity (for me it will be just an id), components are requested to the systems they belong (I see systems as a factory too) and the system will be responsible to play with it when updating. 3) Did you mean that systems where the ones that registered to other systems events? Example: GraphicSystem needs to know position from PositionComponent, so, GraphicSystem listens to onChange event in PositionComponent that will be fired when the update method of the system updates positioncom
Dec
22
asked Functional reactive programming (FRP) in games. Some doubts and thoughts
Dec
16
comment Entity manager loop opinions
Yes. Mainly the way things are splitted and execution order.
Dec
15
comment Entity manager loop opinions
Haven't think about it that way. Thanks a lot for the tip. I will take it into account.
Dec
15
awarded  Editor
Dec
15
revised Entity manager loop opinions
deleted 14 characters in body
Dec
15
comment Entity manager loop opinions
Sounds interesting. I think I first thought about something like this. Having a manager for every component in my system and later run update on managers that run update on its homogeneous components. What do you think about the method I exposed?
Dec
15
comment Entity manager loop opinions
Solved. Sorry for the inconvenience.
Dec
15
accepted Implementing my Entity System. Questions about some problems I have found
Dec
15
awarded  Scholar
Dec
15
accepted Entity system in Lua, communication with C++ and level editor. Need advice
Dec
15
asked Entity manager loop opinions