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| visits | member for | 2 years, 4 months |
| seen | Apr 18 at 8:14 | |
| stats | profile views | 68 |
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Dec 29 |
comment |
artemis entity system framework questions (All about FRP) Perhaps I should be re-reading FRP paradigm again. Sorry then for the misleading question. |
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Dec 28 |
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artemis entity system framework questions (All about FRP) If I did understand FRP correctly, this has to be done when processing the entity, so don't know how to do what you mean :/. Anyway I'm trying to resolve this problems with a little mix of FRP and OOP, because both aproaches are good when used where they have to be used. |
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Dec 26 |
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artemis entity system framework questions (All about FRP) Yes, sorry for the acronym. I was refering to functional active programming. Perhaps Artemis doesn't follow FRP to the letter, but I think it is closer to FRP than the ussual paradigm. |
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Dec 26 |
revised |
artemis entity system framework questions (All about FRP) added 380 characters in body |
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Dec 26 |
revised |
artemis entity system framework questions (All about FRP) edited title |
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Dec 26 |
accepted | Functional reactive programming (FRP) in games. Some doubts and thoughts |
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Dec 26 |
asked | artemis entity system framework questions (All about FRP) |
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Dec 22 |
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Functional reactive programming (FRP) in games. Some doubts and thoughts I see. Have to think a bit more about it. If anyone has any other idea, etc... I would be really happy to hear it. |
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Dec 22 |
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Functional reactive programming (FRP) in games. Some doubts and thoughts So, to sum up: 1) We agree that ussually a system will hold just a component type. 2) During the creation of a new entity (for me it will be just an id), components are requested to the systems they belong (I see systems as a factory too) and the system will be responsible to play with it when updating. 3) Did you mean that systems where the ones that registered to other systems events? Example: GraphicSystem needs to know position from PositionComponent, so, GraphicSystem listens to onChange event in PositionComponent that will be fired when the update method of the system updates positioncom |
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Dec 22 |
asked | Functional reactive programming (FRP) in games. Some doubts and thoughts |
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Dec 16 |
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Entity manager loop opinions Yes. Mainly the way things are splitted and execution order. |
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Dec 15 |
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Entity manager loop opinions Haven't think about it that way. Thanks a lot for the tip. I will take it into account. |
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Dec 15 |
awarded | Editor |
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Dec 15 |
revised |
Entity manager loop opinions deleted 14 characters in body |
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Dec 15 |
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Entity manager loop opinions Sounds interesting. I think I first thought about something like this. Having a manager for every component in my system and later run update on managers that run update on its homogeneous components. What do you think about the method I exposed? |
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Dec 15 |
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Entity manager loop opinions Solved. Sorry for the inconvenience. |
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Dec 15 |
accepted | Implementing my Entity System. Questions about some problems I have found |
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Dec 15 |
awarded | Scholar |
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Dec 15 |
accepted | Entity system in Lua, communication with C++ and level editor. Need advice |
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Dec 15 |
asked | Entity manager loop opinions |