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visits member for 3 years, 11 months
seen Dec 7 at 13:09

Mar
5
comment How do I determine a good path for 2D artillery projectiles?
binary search on what? The projectile height? the angle? Could you extend a bit more?
Mar
5
revised How do I determine a good path for 2D artillery projectiles?
added 9 characters in body
Mar
5
revised How do I determine a good path for 2D artillery projectiles?
edited title
Mar
5
asked How do I determine a good path for 2D artillery projectiles?
Feb
21
awarded  Famous Question
Jan
17
awarded  Notable Question
Nov
27
awarded  Notable Question
Nov
4
awarded  Tumbleweed
Jul
20
comment Really weird peaks when profiling a simple scene with Unity3D
No, I don't have anything more running on the machine. I have tried with 2 different android devices with same results (I get occasional peaks). What do you mean by "it looks like rendering stuff"? With just a cube on the screen and no other client logic running do you think it is ok to have these peaks ruining a constant frame rate?. On the other hand, sorry for the screenshots issue.
Jul
19
asked Really weird peaks when profiling a simple scene with Unity3D
Jun
19
awarded  Popular Question
Jun
18
comment Betatesting an android game. Best practices?
Thanks for the tips.
Jun
18
asked Betatesting an android game. Best practices?
Apr
17
comment Going from point a to b through a curve using “gravity”
I see, thanks for all the answers. When I said gravity I meant a body attracting another. But yes, you're totally right.
Apr
17
revised Going from point a to b through a curve using “gravity”
added 105 characters in body
Apr
17
comment Going from point a to b through a curve using “gravity”
Would you mind expanding a bit more the answer? I'm a bit thick right now :).
Apr
17
asked Going from point a to b through a curve using “gravity”
Mar
18
accepted 2D games on Unity and collision detection performance
Jan
26
awarded  Notable Question
Jan
10
awarded  Popular Question