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visits member for 4 years, 2 months
seen Mar 4 at 10:24

Apr
2
revised How to know when all 2d rigid bodies have stopped in unity3d?
deleted 2 characters in body
Apr
2
asked How to know when all 2d rigid bodies have stopped in unity3d?
Mar
25
comment 2D character controller in unity (trying to get old-school platformers back)
Thanks a lot prime. Good job as always!
Mar
11
comment Skeletal animation with Unity2D?
Yes, like smooth moves. I came across it but have not tried it yet. Anyway, I think my question is api/engine agnostic. In a situation like this that you want to move some parts of the character to make it accommodate to the new firing position (arms, head, etc...) do you ussually do this through code? Or there is an easier way to let the artist setup the skeleton with some ik and constraints and the programmer only has to handle and move the firing position?
Mar
10
asked Skeletal animation with Unity2D?
Mar
6
comment How do I determine a good path for 2D artillery projectiles?
Would you be so kind to point me to where you get the greatest and smallest T formulas? I would like to study a bit the way they are derivated. And again, thanks for all the effort.
Mar
6
comment How do I determine a good path for 2D artillery projectiles?
This is something I had in mind. To test paths in a range. The point about using T for the range is a nice addition and this is why I selected this question as a good one. Anyway, I think this only tests a narrow range of possibilities because we coud get a lot more of differnt paths combining different angles/initial force don't you think? I now we can't check every combination of everything but just was thinking aloud.
Mar
6
accepted How do I determine a good path for 2D artillery projectiles?
Mar
5
comment How do I determine a good path for 2D artillery projectiles?
binary search on what? The projectile height? the angle? Could you extend a bit more?
Mar
5
revised How do I determine a good path for 2D artillery projectiles?
added 9 characters in body
Mar
5
revised How do I determine a good path for 2D artillery projectiles?
edited title
Mar
5
asked How do I determine a good path for 2D artillery projectiles?
Feb
21
awarded  Famous Question
Jan
17
awarded  Notable Question
Nov
27
awarded  Notable Question
Nov
4
awarded  Tumbleweed
Jul
20
comment Really weird peaks when profiling a simple scene with Unity3D
No, I don't have anything more running on the machine. I have tried with 2 different android devices with same results (I get occasional peaks). What do you mean by "it looks like rendering stuff"? With just a cube on the screen and no other client logic running do you think it is ok to have these peaks ruining a constant frame rate?. On the other hand, sorry for the screenshots issue.
Jul
19
asked Really weird peaks when profiling a simple scene with Unity3D
Jun
19
awarded  Popular Question
Jun
18
comment Betatesting an android game. Best practices?
Thanks for the tips.