| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 5 months |
| seen | yesterday | |
| stats | profile views | 74 |
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Oct 19 |
asked | Sony PSM SDK's 2D game engine |
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Sep 21 |
comment |
2D character controller in unity (trying to get old-school platformers back) The first thing I read when I got into unity was that tutorial. The problem is that the control feel is pretty bad. This is why I wanted to find my own solution. On the other hand when you commen about using the Transform.Translate() it is not that easy to do slopes and other things. You must ray cast several times (2 or 3 for the floor, more for the direction your are moving depending on the hero size). For mobile devices raycast is not good, and less if yo ahve to do 5..n per collision detection iteration. Perhaps I could be wrong, but I don't think so. |
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Sep 21 |
awarded | Critic |
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Aug 15 |
awarded | Popular Question |
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Jul 20 |
comment |
bmGlyph alternative for windows (Bitmap font generator) I think it isn't a duplicate. I have checked (roughtly) the applications that are exposed and they bitmap fonts but I can't use gradients or textures on every glyph. As I exposed this is really important to me because it gives a really nice look. |
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Jul 20 |
revised |
bmGlyph alternative for windows (Bitmap font generator) added 25 characters in body |
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Jul 20 |
asked | bmGlyph alternative for windows (Bitmap font generator) |
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Jul 6 |
awarded | Popular Question |
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Jun 26 |
accepted | What fluid simulation system is used in iPhone games? |
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Jun 25 |
accepted | Entity manager loop opinions |
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Jun 25 |
asked | What fluid simulation system is used in iPhone games? |
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Jun 15 |
comment |
2D character controller in unity (trying to get old-school platformers back) The problem of writting a custom one is that collision detection is lost. And it is not easy to rebuild it without using raycast (depending on the environment, etc... it could be a bunch of them). How do you handle this situations? |
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Jun 10 |
awarded | Popular Question |
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Mar 30 |
awarded | Yearling |
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Mar 8 |
comment |
Creating pixel art / animation with flash It seems this is what he is doing |
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Feb 23 |
accepted | Creating pixel art / animation with flash |
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Feb 22 |
comment |
Creating pixel art / animation with flash I agree with you and I was a bit shocked when he told me he was doing everything in flash. The problem is that I don't know the workflow people using flash follows for this. This is why I was asking for someone with experience with it to let me digest my pal information. But I'm pretty sure he told me he was doing all the work inside flash. |
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Feb 22 |
asked | Creating pixel art / animation with flash |
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Feb 1 |
accepted | Collision detection between a bunch of AABB |
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Feb 1 |
comment |
Collision detection between a bunch of AABB Sorry, I forgot to accept it. It is done now. |