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  • 23 votes cast
Nov
23
comment Playing an animation relative to current Transform in unity?
would you mind to expand a bit your answer a bit more? What is this Apply root motion used for? And what about the root motion curves? I have been reading the doc and I can't get it. Please it would be nice if you could use just plain language.
Nov
3
awarded  Popular Question
Oct
27
awarded  Nice Question
Oct
27
awarded  Yearling
Sep
9
comment wheeled 2D character controller platform edges problem
Sorry, but again, this is a constrain I don't want to add to the game.
Sep
9
comment wheeled 2D character controller platform edges problem
I could reword it too... How to achieve old school feeling (mario, etc...) with the setup I exposed. I would like to keep physic collisions on this character but with getting mario-like control feeling. This questiosn was posted some months ago, at this time I think I would use a box kinematic body with some raycasts for the collisions. Anyway, I have seen other using the "wheeled way" and this is way I asked the question taht way.
Jun
8
comment Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D
@DMGregory I will try first the tiling method I exposed and then will try your method to see wich is better. I think having the image splitted is a good way to balance CPU vs Texture Uploading bottleneck vs GPU and this is something I would like to test.
Jun
8
comment Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D
@idurvesh I started my project following that tutorial but it was too slow when using big images. Thanks anyway.
Jun
8
accepted Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D
Jun
8
comment Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D
So, it seems The RTT process happens all in GPU. I suppose the camera information will be uploaded to the gpu and this will be used to do the render to texture, is it done this way? I like the idea but I can't see how I could implement erasing using the method you have explained. I can just come across this: Get current affect cuad (the one erasing has occurred) from the original image, set affected pixels to transaprent and reuploading with apply the cuad to update the zone. Am I missing something?
Jun
8
revised Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D
added 254 characters in body
Jun
8
asked Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D
May
12
comment Algorithm to make an entity follow tile edges in a tilemap
In the end, I'm using a state machine. Ok, the logic is not spread across several state classes. Im my case it is done this way because I think it does not bring anything different to the table because all code is just a copy paste of the main idea with some different values (moving direction, etc...). Anyway, I have it well splitted in different functions for every case. Again, simulating the multiple state classes approach. I am more interested in knowing if there's any "magic" idea that could lead to a cleaner way to do this.
May
11
asked Algorithm to make an entity follow tile edges in a tilemap
Apr
3
comment wheeled 2D character controller platform edges problem
I expected this behaviour. It is sensible, what I would like to know is how could I fix this issue. I guess dirty tricks must be applied to fix this but who knows... For example, Should I be raycasting into the ground and use the circle just work to slide the hero over the ground? I have seen games using this techique (devoloper let me know) and they don't suffer from this issue. I have done tests using different things that came to mind but did not fidn a goodl solution/feeling.
Apr
2
comment wheeled 2D character controller platform edges problem
I have added a picture showing the problem.
Apr
2
revised wheeled 2D character controller platform edges problem
added 170 characters in body
Apr
1
comment wheeled 2D character controller platform edges problem
Sorry, but don't understand what you mean. Won't this be odd to the player? Could you explain it a bit more?
Apr
1
asked wheeled 2D character controller platform edges problem
Mar
20
awarded  Curious