| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 4 months |
| seen | Apr 18 at 8:14 | |
| stats | profile views | 68 |
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Apr 17 |
comment |
Going from point a to b through a curve using “gravity” I see, thanks for all the answers. When I said gravity I meant a body attracting another. But yes, you're totally right. |
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Apr 17 |
revised |
Going from point a to b through a curve using “gravity” added 105 characters in body |
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Apr 17 |
comment |
Going from point a to b through a curve using “gravity” Would you mind expanding a bit more the answer? I'm a bit thick right now :). |
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Apr 17 |
asked | Going from point a to b through a curve using “gravity” |
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Mar 18 |
accepted | 2D games on Unity and collision detection performance |
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Jan 26 |
awarded | Notable Question |
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Jan 10 |
awarded | Popular Question |
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Dec 8 |
awarded | Notable Question |
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Nov 22 |
comment |
New to CG shader programming, what program should I use to write and test them? Well, at this moment I'm using CG toolkit to compile, etc... what I would like to get is some kind of easy to use ide to have a realtime view of the shader, etc... As I said rendermonkey seems ok but it is from 2004 and I think it doesn't support CG. Any alternative? |
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Nov 22 |
revised |
New to CG shader programming, what program should I use to write and test them? edited tags |
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Nov 22 |
asked | New to CG shader programming, what program should I use to write and test them? |
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Nov 19 |
comment |
Good leaderboard and achievements provider for android and ios? support.openfeint.com/dev/welcome. Quote from the site: Please note that the OpenFeint service will be discontinued on December 14, 2012. |
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Nov 8 |
asked | Good leaderboard and achievements provider for android and ios? |
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Nov 6 |
comment |
Functional reactive programming (FRP) in games. Some doubts and thoughts Nice answer. Thanks for the insights. |
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Oct 20 |
awarded | Popular Question |
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Oct 19 |
comment |
Sony PSM SDK's 2D game engine Thans a lot for the information |
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Oct 19 |
accepted | Sony PSM SDK's 2D game engine |
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Oct 19 |
asked | Sony PSM SDK's 2D game engine |
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Sep 21 |
comment |
2D character controller in unity (trying to get old-school platformers back) The first thing I read when I got into unity was that tutorial. The problem is that the control feel is pretty bad. This is why I wanted to find my own solution. On the other hand when you commen about using the Transform.Translate() it is not that easy to do slopes and other things. You must ray cast several times (2 or 3 for the floor, more for the direction your are moving depending on the hero size). For mobile devices raycast is not good, and less if yo ahve to do 5..n per collision detection iteration. Perhaps I could be wrong, but I don't think so. |
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Sep 21 |
awarded | Critic |