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visits member for 2 years, 4 months
seen Apr 18 at 8:14
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Apr
17
comment Going from point a to b through a curve using “gravity”
I see, thanks for all the answers. When I said gravity I meant a body attracting another. But yes, you're totally right.
Apr
17
revised Going from point a to b through a curve using “gravity”
added 105 characters in body
Apr
17
comment Going from point a to b through a curve using “gravity”
Would you mind expanding a bit more the answer? I'm a bit thick right now :).
Apr
17
asked Going from point a to b through a curve using “gravity”
Mar
18
accepted 2D games on Unity and collision detection performance
Jan
26
awarded  Notable Question
Jan
10
awarded  Popular Question
Dec
8
awarded  Notable Question
Nov
22
comment New to CG shader programming, what program should I use to write and test them?
Well, at this moment I'm using CG toolkit to compile, etc... what I would like to get is some kind of easy to use ide to have a realtime view of the shader, etc... As I said rendermonkey seems ok but it is from 2004 and I think it doesn't support CG. Any alternative?
Nov
22
revised New to CG shader programming, what program should I use to write and test them?
edited tags
Nov
22
asked New to CG shader programming, what program should I use to write and test them?
Nov
19
comment Good leaderboard and achievements provider for android and ios?
support.openfeint.com/dev/welcome. Quote from the site: Please note that the OpenFeint service will be discontinued on December 14, 2012.
Nov
8
asked Good leaderboard and achievements provider for android and ios?
Nov
6
comment Functional reactive programming (FRP) in games. Some doubts and thoughts
Nice answer. Thanks for the insights.
Oct
20
awarded  Popular Question
Oct
19
comment Sony PSM SDK's 2D game engine
Thans a lot for the information
Oct
19
accepted Sony PSM SDK's 2D game engine
Oct
19
asked Sony PSM SDK's 2D game engine
Sep
21
comment 2D character controller in unity (trying to get old-school platformers back)
The first thing I read when I got into unity was that tutorial. The problem is that the control feel is pretty bad. This is why I wanted to find my own solution. On the other hand when you commen about using the Transform.Translate() it is not that easy to do slopes and other things. You must ray cast several times (2 or 3 for the floor, more for the direction your are moving depending on the hero size). For mobile devices raycast is not good, and less if yo ahve to do 5..n per collision detection iteration. Perhaps I could be wrong, but I don't think so.
Sep
21
awarded  Critic