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visits member for 3 years, 9 months
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Aug
20
comment Procedual level generation for a platformer game (tilebased) using player physics
Ah, I see, I was looking into this last week. By the way I sent you an email will my contact. Thanks again.
Aug
20
comment Procedual level generation for a platformer game (tilebased) using player physics
I like this idea. I had in mind something like this as I said before about the computer playing itself through the level. A new point of view I can extract from your answer is that you seem not to carve but build the level as the player traverses it. Sorry but I wasn't able to find any information about jump-back-ability here. I would really like to have a talk with you through skype or anyting about this subject because my head is full of ideas to implement at this moment. Could it be possible? I will then add all the important points here if people is interested.
Aug
20
accepted Procedual level generation for a platformer game (tilebased) using player physics
Aug
20
comment Procedual level generation for a platformer game (tilebased) using player physics
I have rewritten the question. I realized there was a lot of not needed text. Now I have tried to concentrate in the terrain reachability problem.
Aug
20
revised Procedual level generation for a platformer game (tilebased) using player physics
deleted 1987 characters in body
Aug
19
revised Procedual level generation for a platformer game (tilebased) using player physics
added 678 characters in body; edited tags; edited title
Aug
19
asked Procedual level generation for a platformer game (tilebased) using player physics
Jul
22
awarded  Notable Question
Apr
9
comment Playing an animation relative to current Transform in unity?
Thant worked. Just had to made the palmtree child of a parent and apply the transform in the parent.
Apr
9
accepted Playing an animation relative to current Transform in unity?
Apr
8
comment Skeletal animation with Unity2D?
Thanks did not notice it :).
Apr
8
accepted Skeletal animation with Unity2D?
Apr
5
asked Playing an animation relative to current Transform in unity?
Apr
3
comment How to know when all 2d rigid bodies have stopped in unity3d?
It is not a bad way of semi authomated tracking. Thanks for the idea.
Apr
3
comment How to know when all 2d rigid bodies have stopped in unity3d?
This is one of the ways I implemented it mainly because I am the one pushing the elements in my game after an explosion. I retrieve all the elements in a radius and then push them away. But I thought there were going to be something more high level in the physics system. Thanks anyway.
Apr
3
accepted How to know when all 2d rigid bodies have stopped in unity3d?
Apr
2
comment How to know when all 2d rigid bodies have stopped in unity3d?
I did what you suggested. After going out for a walk and read your suggestion everything is a bit more clear :).
Apr
2
revised How to know when all 2d rigid bodies have stopped in unity3d?
deleted 1250 characters in body; edited tags; edited title
Apr
2
revised How to know when all 2d rigid bodies have stopped in unity3d?
deleted 2 characters in body
Apr
2
asked How to know when all 2d rigid bodies have stopped in unity3d?