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seen Apr 8 at 23:15

Apr
3
comment wheeled 2D character controller platform edges problem
I expected this behaviour. It is sensible, what I would like to know is how could I fix this issue. I guess dirty tricks must be applied to fix this but who knows... For example, Should I be raycasting into the ground and use the circle just work to slide the hero over the ground? I have seen games using this techique (devoloper let me know) and they don't suffer from this issue. I have done tests using different things that came to mind but did not fidn a goodl solution/feeling.
Apr
2
comment wheeled 2D character controller platform edges problem
I have added a picture showing the problem.
Apr
2
revised wheeled 2D character controller platform edges problem
added 170 characters in body
Apr
1
comment wheeled 2D character controller platform edges problem
Sorry, but don't understand what you mean. Won't this be odd to the player? Could you explain it a bit more?
Apr
1
asked wheeled 2D character controller platform edges problem
Mar
20
awarded  Curious
Feb
13
awarded  Popular Question
Feb
11
comment Procedural Progressive wave system advice
Agreed. Let's see what I can come with :). Thanks.
Feb
11
comment Procedural Progressive wave system advice
This is more or less the idea I had. But create something meanful, fun and challenging is pretty difficult because its procedural nature. On the other hand the added powerups, etc... make things pretty difficult I think.
Feb
11
comment Procedural Progressive wave system advice
The game is being created under unity (C#). What do you mean by custom event model? If you mean Event System, yes, I have an in-house one. Just to clarify, my question is mainly about creating and managing the wave creation inteligence while the player advances through the game.
Feb
11
asked Procedural Progressive wave system advice
Feb
2
awarded  Popular Question
Jan
18
awarded  Notable Question
Dec
7
comment Manual response when 2 shapes made of rectangular volumes collide
The difficult part is that it must be done same frame the collision is detected. Take into account that if you just place the moving volume on top of the taller static volumen dected it could still collide with a volume that was on this static volume. This collision will be detected next frame, so, it is not a valid solution.
Dec
7
comment Manual response when 2 shapes made of rectangular volumes collide
Yes, I have a bunch of different rectangular volumes and I want them not to be colliding with the rectangular volume I am moving. So, when the rectangular volume I am moving collides/penetrates the static ones it should be placed on top of them in order to make the volume do not penetrate the static volumes anymore.
Nov
29
comment Getting child collider when collision occurs in compound object in unity3d?
I have added a bit more of information to the question.
Nov
29
revised Getting child collider when collision occurs in compound object in unity3d?
added 1457 characters in body
Nov
29
revised Getting child collider when collision occurs in compound object in unity3d?
added 1457 characters in body
Nov
29
revised Getting child collider when collision occurs in compound object in unity3d?
edited title
Nov
29
asked Getting child collider when collision occurs in compound object in unity3d?