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Jul
29
revised How to architect input code to utilise state machine?
added 411 characters in body
Jul
29
answered How to architect input code to utilise state machine?
Feb
15
comment Different revenue models between developers and publishers?
The publishers for AAA titles are also the ones who do the marketing @jhocking. The key difference between a marketing company and a publisher however is going to be what they do with the game. Publishers will want to own part of the game in one way or another as opposed to just getting the name out there. By the comments of Annica, they are going to share the revenue and that is just a normal publisher. Not a company hired for a price point to do an advertising campaign.
Feb
2
awarded  Enlightened
Feb
2
awarded  Nice Answer
Jan
28
answered Good Configuration Manager System Design for medium-large sized projects?
Jan
28
revised Good Configuration Manager System Design for medium-large sized projects?
Just touched up some grammar and such to assist in flow while reading.
Jan
21
comment Voxel (Marching Cubes) Terrain Creation / Terrain Editing
You have a lot of questions in here and while I think they should all be asked and answered I would suggest maybe asking your first question on its own. 'Why is it when you alter the density values it seems to lower an entire region instead of dig a hole?' as the first one.. and then let the other questions (how to add materials) happen later down the road or outside of the context of the initial question.
Jan
5
awarded  Yearling
Dec
28
comment Are there any resources about performance tweaks?
@immibis Wow, Yeah can not recommend them enough.. My bad on that!
Dec
28
revised Are there any resources about performance tweaks?
Missing word, completely different meaning.
Sep
30
awarded  Explainer
Sep
24
awarded  Autobiographer
Apr
9
awarded  Enlightened
Apr
9
awarded  Nice Answer
Mar
23
awarded  Nice Answer
Feb
25
answered How do I implement Breakout's “multiball” powerup?
Feb
24
awarded  Taxonomist
Jan
28
awarded  Nice Answer
Jan
5
awarded  Yearling