| bio | website | joyalstudios.com |
|---|---|---|
| location | Venezuela | |
| age | 27 | |
| visits | member for | 2 years, 4 months |
| seen | May 6 at 19:07 | |
| stats | profile views | 11 |
Java Programmer !
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Apr 1 |
awarded | Notable Question |
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Mar 15 |
revised |
Creating a simple 2d engine (C++), best way to create an Sprite class? added 3 characters in body |
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Mar 15 |
awarded | Editor |
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Mar 15 |
revised |
Creating a simple 2d engine (C++), best way to create an Sprite class? added 3 characters in body |
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Mar 15 |
asked | Creating a simple 2d engine (C++), best way to create an Sprite class? |
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Jan 3 |
awarded | Supporter |
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Sep 18 |
awarded | Popular Question |
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Feb 26 |
comment |
2D Point Light XNA , Why my point light radius is Oval? oh i see, i understand, but how i inform to the shader of the aspect ratio? , i need multiply this var with something? like the distance? |
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Feb 26 |
comment |
2D Point Light XNA , Why my point light radius is Oval? @LuisEstrada it tottaly worked, i imagine why, because the aspect ratio of the texcoords of the image isnt square, but, is there any solution to keep using non square images? |
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Feb 26 |
comment |
2D Point Light XNA , Why my point light radius is Oval? @LuisEstrada dl.dropbox.com/u/2553973/PointLightXNA.zip , here is the project, the light is coded inside the Shader, is just a sample project :D, btw XNA 4.0 |
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Feb 25 |
asked | 2D Point Light XNA , Why my point light radius is Oval? |
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Feb 8 |
awarded | Student |
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Feb 8 |
asked | XNA a Simple 2D Point Light |
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Jan 5 |
awarded | Autobiographer |