| bio | website | nekapuzer.at |
|---|---|---|
| location | United States | |
| age | ||
| visits | member for | 2 years, 4 months |
| seen | 2 days ago | |
| stats | profile views | 68 |
growing software, playing games.
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May 21 |
awarded | Critic |
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May 21 |
comment |
How can I deploy a JavaScript game into the iOS app store? it's a good solution but i downvoted because it doesn't solve the problem ('onto the app store') |
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Apr 29 |
comment |
How do you start development of a game? the fastest prototype engine is still pen&paper :) |
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Nov 29 |
comment |
HTML5 point and click adventure game code structure with CreateJS I am not sure I understand you question; would something like this directory/scene concept help you: gamejs.org/director-scene.html |
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Nov 29 |
comment |
What would be a good way to implement/render a 2D tiled map for a browser game? his code looks good - I doubt this would be easier with html/css |
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May 3 |
comment |
3D theory before graphics APIs? the opengl red book is a good start glprogramming.com/red |
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Jan 15 |
comment |
For making an online multiplayer browser-based game, what tech would be more efficient to use? i don't know many finished, in production real-time multiplayer games written with the technologies you mention - so it's going to be hard and undocumented all the way :) there is real of mad god (flash), panda poet (browser) - any others you guys can think of? if you want a facebook-like async-online game: any of the technologies is good enough. |
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Jan 4 |
awarded | Yearling |
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Jan 1 |
revised |
How do I respond to keyboard events which occur between polling? added 3 characters in body |
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Jan 1 |
answered | How do I respond to keyboard events which occur between polling? |
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Sep 1 |
answered | Networking in real-time strategy games |
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Jul 7 |
comment |
Lightwight cross browser library for server side push? socket.io uses websockets or httprequest polling internally (depending on what's available) |
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Jun 3 |
answered | Browser-board-game and server push |
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May 26 |
comment |
What functional language is most suited to create games with? @RCIX & Joe indeed. lisp & scheme are the introductory languages at a lot of universities. |
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May 26 |
comment |
What are good JS libraries for game dev? yeah, it depends on the game. But he asks for HTML5 and your answer is mostly about Flash and DOM level 1 :) If he wants to do bleeding edge HTML5 development then don't lure him back. |
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May 26 |
comment |
Examples of good Javascript/HTML5 based games i recommend you drop the first line - the top rated answer doesn't answer your question but is offended by your premise ;) |
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May 26 |
answered | Is HTML5 and Canvas good for rapid prototyping of games? |
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May 6 |
answered | How should I sort images in an isometric game so that they appear in the correct order? |
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May 6 |
awarded | Commentator |
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May 6 |
comment |
What are good JS libraries for game dev? If he wants to use audio, networking, text rendering he will have to use html5 ready browser. Alas canvas would be a good pick. If you stick with DOM&CSS you are limited in so far as these technologies already make up a presentation layer with certain assumptions (text flow, layering, kind of a scene graph for a text document). Whereas with canvas you can manipulate pixels in any way you see fit, which is closer to 'normal', raw game engines on top of SDL or opengl. |