| bio | website | |
|---|---|---|
| location | Kirkland, WA | |
| age | 38 | |
| visits | member for | 2 years, 4 months |
| seen | May 16 at 6:27 | |
| stats | profile views | 101 |
Professional video game programmer currently working at Microsoft.
Platforms I've worked on include the XBox360, PS3, PC, XBox 1 and the Dreamcast.
Titles i've worked on include Fur Fighters, MSR, Project Gotham Racing 1/2/3/4 and Blur.
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May 5 |
comment |
PIX and Metro apps What kind of error? Do you have Update 2 installed? That fixes up a number of graphics debugger issues. |
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May 4 |
answered | PIX and Metro apps |
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Apr 25 |
awarded | Informed |
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Mar 24 |
answered | Kinect Commercial Licensing |
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Jan 4 |
awarded | Yearling |
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Nov 9 |
awarded | Enlightened |
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Nov 9 |
awarded | Nice Answer |
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Oct 9 |
awarded | Nice Answer |
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Jul 10 |
awarded | Nice Answer |
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Jul 10 |
answered | How much assembly is really used in modern game code? |
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Jun 17 |
comment |
Do I need to use the Kinect SDK to develop for Xbox? The question seems to ask specifically about developing for the Kinect on 360. This isn't possible with XNA and there aren't other options available to non-approved developers. |
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Jun 17 |
answered | Do I need to use the Kinect SDK to develop for Xbox? |
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Jun 8 |
awarded | Constituent |
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Jun 8 |
awarded | Caucus |
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Feb 26 |
answered | Can't get debug spew for Direct3D9 |
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Feb 25 |
answered | Using ColorFill on a depth buffer |
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Feb 13 |
answered | Compressing textures and recompressing textures |
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Feb 6 |
answered | How does Wii detect user's movement with its camera? |
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Feb 6 |
revised |
How often to SendData() in my peer-ro-peer XNA game? Swapped TCP for UDP and added a bit more info |
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Feb 5 |
answered | How often to SendData() in my peer-ro-peer XNA game? |