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Aug
9
comment Can I include a public domain book in my game?
@tepples: No but it's the exception rather than the rule. Conversely, you appear to be assuming that adding 422KiB to a game's assets is going to matter; usually, in this day and age, that is nonsense.
Aug
8
awarded  Commentator
Aug
8
comment Can I include a public domain book in my game?
It seems pretty unlikely that the size of a SEGA Genesis game is going to be in any way relevant to the OP. You may not be aware but several decades have passed in the interim.
Jul
15
comment How do you allow networking code to be written in the later stages of the development?
@Ghork: Ah, you want to see your product do pretty things as soon as possible! Well, yes, we all do. But succumbing to that temptation is not going to lead to a well-designed and well-thought-out program.
Mar
3
awarded  Citizen Patrol
Nov
6
comment Why do my images take 200 MB of RAM when they are ~20KB on disk?
@MasonWheeler: You can trivially construct an image compression algorithm that can reduce certain four-channel inputs to four bytes (plus, say, another eight bytes for storing the original dimensions), regardless of their original size. These optimal inputs, of course, are single-colour filled images.
Sep
7
comment What does “~” in front of a function name inside a class mean?
This question should simply be deleted. Or closed as a duplicate of any beginner book.
Aug
12
comment How can glass breaking effect from Smash Hit be achieved?
@karlphillip: I have plenty of experience in computer graphics.
Aug
12
comment How can glass breaking effect from Smash Hit be achieved?
IMO You really need to pick up some scholarly articles and books and begin researching this. It's not suitable for SE.
May
3
awarded  Editor
May
3
revised Why do game developers write their own engines instead of using existing ones?
Corrected English
May
3
suggested approved edit on Why do game developers write their own engines instead of using existing ones?
Apr
2
comment Why don't all games permit changing the field of view?
@AJMansfield: Erm... oops. =)
Apr
2
comment Why don't all games permit changing the field of view?
If you want to add support for 3rd person POV, it's a lot more than one line of code: you need to add the player's character to the scene, which may not be as trivial as other characters if there are complex actions, customisable avatar, unique weaponry etc
Jan
18
awarded  Supporter
Jan
3
awarded  Autobiographer